The fix in Bug 1514156 was not good :( There is already a better way in CompositingRenderTargetOGL::BindRenderTarget(). It calls GLContextEGL::RenewSurface(). https://searchfox.org/mozilla-central/rev/fa992cb1042ff696050ec75bdfe3e0eb7d2e2b2f/gfx/layers/opengl/CompositingRenderTargetOGL.cpp#41
Bug 1527556 Comment 3 Edit History
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The fix in Bug 1514156 was not good :( There is already a better way in CompositingRenderTargetOGL::BindRenderTarget(). It calls GLContextEGL::RenewSurface(). Though it seems not related to crash. https://searchfox.org/mozilla-central/rev/fa992cb1042ff696050ec75bdfe3e0eb7d2e2b2f/gfx/layers/opengl/CompositingRenderTargetOGL.cpp#41
The fix in Bug 1514156 was not good :( There is already a better way in CompositingRenderTargetOGL::BindRenderTarget(). It calls GLContextEGL::RenewSurface(). Though it seems not directly related to the crash. https://searchfox.org/mozilla-central/rev/fa992cb1042ff696050ec75bdfe3e0eb7d2e2b2f/gfx/layers/opengl/CompositingRenderTargetOGL.cpp#41
The fix in Bug 1514156 was not good :( There is already a better way in CompositingRenderTargetOGL::BindRenderTarget(). It calls GLContextEGL::RenewSurface(). Though it seems not related to the crash. https://searchfox.org/mozilla-central/rev/fa992cb1042ff696050ec75bdfe3e0eb7d2e2b2f/gfx/layers/opengl/CompositingRenderTargetOGL.cpp#41