Oh, and 16384*16384*rgba8 without d24s8 totally works. My guess at this point is that there are limits based on the padded-to-PoT bytes-per-framebuffer-pixel, or maybe bytes-per-tile with some tile limit? (also maybe there's always an implicit d24s8 everywhere but rgba8)
Bug 1544446 Comment 25 Edit History
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Oh, and `16384*16384*rgba8` without d24s8 totally works. My guess at this point is that there are limits based on the padded-to-PoT bytes-per-framebuffer-pixel, or maybe bytes-per-tile with some tile limit? (also maybe there's always an implicit d24s8 everywhere but rgba8)