Bug 1567506 Comment 23 Edit History

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>Building under WSL2 is evidently noticeably faster than performing the "same" build under MozillaBuild.

Was the local clone in the linux drive? AFAIK accessing files in the linux drive from Windows apps (e.g. VS Code) is notably slower and I worry that it might actually degrade my experience.
>Building under WSL2 is evidently noticeably faster than performing the "same" build under MozillaBuild.

Was the local clone in the linux drive? AFAIK accessing files in the linux drive from Windows apps (e.g. VS Code) is notably slower and I worry that it might actually degrade my experience.

>For example, if you use a Windows-native IDE for development, while your source code lives in the VHD it's going to be substantially slower to access it unless you're e.g. using the WSL2 plugin for VSCode which is specifically meant to help you work around this inefficiency.

Ah, this. Sorry for making a duplicated comment :/
>Building under WSL2 is evidently noticeably faster than performing the "same" build under MozillaBuild.

Was the local clone in the linux drive? AFAIK accessing files in the linux drive from Windows apps (e.g. VS Code) is notably slower and I worry that it might actually degrade my experience.

>For example, if you use a Windows-native IDE for development, while your source code lives in the VHD it's going to be substantially slower to access it unless you're e.g. using the WSL2 plugin for VSCode which is specifically meant to help you work around this inefficiency.

Ah, this. Sorry for making a duplicated comment :/

>Windows cross-compilation from Linux in automation is on the build roadmap for H1 2020

Is there a bug post for that?
>Building under WSL2 is evidently noticeably faster than performing the "same" build under MozillaBuild.

Was the local clone in the linux drive? AFAIK accessing files in the linux drive from Windows apps (e.g. VS Code) is notably slower and I worry that it might actually degrade my experience.

>For example, if you use a Windows-native IDE for development, while your source code lives in the VHD it's going to be substantially slower to access it unless you're e.g. using the WSL2 plugin for VSCode which is specifically meant to help you work around this inefficiency.

Ah, this. Sorry for making a duplicated comment :/

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