The Rust AudioUnit backend has no way to prevent the stream is played or stopped when the stream is being reinitializing or destroying, while C backend uses a mutex to prevent this problem.
Bug 1598413 Comment 0 Edit History
Note: The actual edited comment in the bug view page will always show the original commenter’s name and original timestamp.
The Rust AudioUnit backend has no way to prevent the stream is played or stopped when the stream is being reinitialized or destroyed, while C backend uses a mutex to prevent this problem.