(In reply to Édouard Mercier from comment #47) > You must be kidding, I guess. A regression with a 10x factor reported 3 years on a major component of the web, a ticket with explanation, reproducible steps, someone ready to support and provide help. And Mozilla ends up classifying the file: it says a lot to the governance of this Foundation and of its future. Good luck! As I noted in comment 46, bug 1741501 is a multi-year long project that is still ongoing to address Canvas2D performance. Please don't think we're ignoring the issue. Work has been ongoing all this time. You can play with accelerated canvas even now by just toggling the "gfx.canvas.accelerated" pref if you feel the need to check in on the work that is already there. We're taking the time to make sure everything is awesome before we roll it out to release, though. Criticism is, of course, within everyone's rights, but constructive criticism and development feedback is far more useful to us with regards to Canvas2D acceleration development. We have a number of volunteers who have been offering us constructive feedback and testing throughout the development process and they have been invaluable. If you choose to go that way instead, you're certainly welcome.
Bug 1602299 Comment 48 Edit History
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(In reply to Édouard Mercier from comment #47) > You must be kidding, I guess. A regression with a 10x factor reported 3 years on a major component of the web, a ticket with explanation, reproducible steps, someone ready to support and provide help. And Mozilla ends up classifying the file: it says a lot to the governance of this Foundation and of its future. Good luck! As I noted in comment 46, bug 1741501 is a multi-year long project that is still ongoing to address Canvas2D performance. Please don't think we're ignoring the issue. Work has been ongoing all this time. You can play with accelerated canvas even now by just toggling the "gfx.canvas.accelerated" pref if you feel the need to check in on the work that is already there (it is turned on by default in nightly). We're taking the time to make sure everything is awesome before we roll it out to release, though. Criticism is, of course, within everyone's rights, but constructive criticism and development feedback is far more useful to us with regards to Canvas2D acceleration development. We have a number of volunteers who have been offering us constructive feedback and testing throughout the development process and they have been invaluable. If you choose to go that way instead, you're certainly welcome.