To be clear, I'm talking about https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/captureStream not downloading pixels for sending to the screen. Would our capture pipeline be able to deal with gpu-side resources?
Bug 1703668 Comment 25 Edit History
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To be clear, I'm talking about https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/captureStream , and not downloading pixels for sending to the screen. Would our capture pipeline be able to deal with gpu-side resources?
To be clear, I'm talking about https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/captureStream , and not downloading pixels for sending to the screen. (which we're pretty good at avoiding) Would our capture pipeline be able to deal with gpu-side resources?