Bug 1720634 Comment 13 Edit History

Note: The actual edited comment in the bug view page will always show the original commenter’s name and original timestamp.

> Nical and/or Jamie, can you see if you can reproduce this?

When I have multiple windows continuously presenting, framerate tanks and the render thread spends all of its time in glMakeCurrent. We've had this problem on x11+nvidia for as long as I can remember (at least with WR).
> Nical and/or Jamie, can you see if you can reproduce this?

When I have multiple windows continuously presenting, framerate tanks and the render thread spends all of its time in glMakeCurrent. We've had this problem on x11+nvidia for as long as I can remember (at least with WR).

Without WebRender we also spend a large amount of time in glMakeCurrent (40%+ of the compositor thread), but the frame rate suffers much less).
> Nical and/or Jamie, can you see if you can reproduce this?

When I have multiple windows continuously presenting, framerate tanks and the render thread spends all of its time in glMakeCurrent. We've had this problem on x11+nvidia for as long as I can remember (at least with WR).

Without WebRender we also spend a large amount of time in glMakeCurrent (40%+ of the compositor thread), but the frame rate suffers much less).

Nouveau driver is unaffected.

Back to Bug 1720634 Comment 13