Bug 1879824 Comment 8 Edit History

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In that profile, it's still hitting the DrawTargetD2D1::FillCircle, so that hasn't really changed. The only real overhead I see in the front-end is from the sheer amount of FillCircle requests being submitted in the recording, which is causing us to occasionally block on waiting for buffers here.

Any thoughts, Bob?
In that profile, it's still hitting the DrawTargetD2D1::FillCircle path, so that hasn't really changed, and is what it is as far as performance. The only real overhead I see in the front-end is from the sheer amount of FillCircle requests being submitted in the recording, which is causing us to occasionally block on waiting for buffers here.

Any thoughts, Bob?

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