Bug 1882573 Comment 21 Edit History

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(In reply to Lee Salzman [:lsalzman] from comment #20)
> Chris, your about:support is saying that you're running Software WebRender. Is this on the 32 bit build or on the 64 bit build? That by itself looks a little bit suspicious. We currently disable Accelerated Canvas2D for other platforms in that scenario, but we still allow D2D Remote Canvas on Windows even in that case. 

I manually enabled Software WebRender long ago to help dogfood it since few Nightly users probably have use such a configuration. (That's also why I was purposely using 32-bit Firefox, even though I have Win64 OS.) Should I not manually set `gfx.webrender.software` = true?


> It would be worth trying setting gfx.canvas.remote, restarting, and see if the problem goes away?

My `gfx.canvas.remote` pref is true.
(In reply to Lee Salzman [:lsalzman] from comment #20)
> Chris, your about:support is saying that you're running Software WebRender. Is this on the 32 bit build or on the 64 bit build? That by itself looks a little bit suspicious. We currently disable Accelerated Canvas2D for other platforms in that scenario, but we still allow D2D Remote Canvas on Windows even in that case. 

I manually enabled SW-WR long ago to help dogfood it, since few Nightly users probably have a hardware configuration that would require SW-WR. But I doubt that's related because I assume none of the other people in this bug who have seen this error message are using SW-WR. (That's also why I was purposely using 32-bit Firefox, even though I have Win64 OS.) Should I not manually set `gfx.webrender.software` = true?

> It would be worth trying setting gfx.canvas.remote, restarting, and see if the problem goes away?

My `gfx.canvas.remote` pref is true.

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