I got this crash by repeatedly pinch-zooming on the testcase at https://bug1893436.bmoattachments.org/attachment.cgi?id=9398605 . Crash: https://crash-stats.mozilla.org/report/index/3e78959c-7681-4ab9-be08-2dacd0240426#tab-bugzilla The memory use during pinch-zoom was high, so this may just be a general gfx OOM crash. gfx-log: (#0) GP+[GFX1-]: Error: 0x00000505, in /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.cpp, allocate:404. Internal D3D11 error: HRESULT: 0x8007000E: Error allocating Texture2D (#368) GP+[GFX1-]: Failed to load a program object with a program binary: brush_mix_blend renderer ANGLE (AMD, AMD Radeon(TM) Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.21912.14) (#369) GP+[GFX1-]: shader-cache: Failed program_binary (#370) GP+[GFX1-]: Failed to compile vertex shader: brush_mix_blend_ALPHA_PASS (#371) GP+[GFX1-]: DCompositionSurface::BeginDraw failed: 0x8007000e Rect(x=524288, y=524288, w=1024, h=512) (#372) Error Handling webrender error 4 (#373) Error Fallback WR to SW-WR + D3D11 (#374) Error CompositorBridgeChild receives IPC close with reason=AbnormalShutdown (#375) Error GPU process is being launched whilst app is in background (#376) CP+[GFX1-]: CompositorBridgeChild receives IPC close with reason=AbnormalShutdown
Bug 1893087 Comment 3 Edit History
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I got this crash by repeatedly pinch-zooming on the testcase at https://bug1893436.bmoattachments.org/attachment.cgi?id=9398605 . Crash: https://crash-stats.mozilla.org/report/index/3e78959c-7681-4ab9-be08-2dacd0240426#tab-bugzilla The memory use during pinch-zoom was high, so this may just be a general gfx OOM crash. gfx-log1: (#0) GP+[GFX1-]: Error: 0x00000505, in /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.cpp, allocate:404. Internal D3D11 error: HRESULT: 0x8007000E: Error allocating Texture2D (#368) GP+[GFX1-]: Failed to load a program object with a program binary: brush_mix_blend renderer ANGLE (AMD, AMD Radeon(TM) Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.21912.14) (#369) GP+[GFX1-]: shader-cache: Failed program_binary (#370) GP+[GFX1-]: Failed to compile vertex shader: brush_mix_blend_ALPHA_PASS (#371) GP+[GFX1-]: DCompositionSurface::BeginDraw failed: 0x8007000e Rect(x=524288, y=524288, w=1024, h=512) (#372) Error Handling webrender error 4 (#373) Error Fallback WR to SW-WR + D3D11 (#374) Error CompositorBridgeChild receives IPC close with reason=AbnormalShutdown (#375) Error GPU process is being launched whilst app is in background (#376) CP+[GFX1-]: CompositorBridgeChild receives IPC close with reason=AbnormalShutdown gfx-log2 wit dcomp disabled: (#0) GP+[GFX1-]: Error: 0x00000505, in /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.cpp, allocate:404. Internal D3D11 error: HRESULT: 0x8007000E: Error allocating Texture2D (#1) GP+[GFX1-]: Context has been lost. (#2) Error Handling webrender error 2 (#3) Error Fallback WR to SW-WR + D3D11 (#4) GP+[GFX1-]: wr_renderer_render: OutOfMemory (#5) GP+[GFX1-]: Error: 0x00000502, in /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.cpp, allocate:404. Internal D3D11 error: HRESULT: 0x887A0005 (removal reason: HRESULT: 0x887A0007): Error allocating Texture2D (#6) GP+[GFX1]: Device reset due to WR device: 0x887a0007 (#7) GP+[GFX1-]: GFX: RenderThread detected a device reset in PostUpdate (#8) GP+[GFX1-]: Failed to make render context current during destroying. (#9) GP+[GFX1-]: Error in eglMakeCurrent: 0x300e (#10) GP+[GFX1-]: Error in eglDestroySurface: 0x300e