(In reply to Mayank Bansal from comment #17) > These two prefs will be set automatically with this change? > gfx.canvas.remote.worker-threads = 0 > gfx.canvas.remote = False Worker threads is ignored, and remote canvas disables if there is no Direct2D.
Bug 1910138 Comment 18 Edit History
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(In reply to Mayank Bansal from comment #17) > These two prefs will be set automatically with this change? > gfx.canvas.remote.worker-threads = 0 > gfx.canvas.remote = False Worker threads is ignored, and remote canvas disables if there is no Direct2D. This was a recent-ish change.