(In reply to Martin Stránský [:stransky] (ni? me) from comment #7) > (In reply to Ashley Hale [:ahale] from comment #6) > > I'll have to check if we're properly recycling dmabuf surfaces in WebGL when using GLBlitHelper to color-correct and convert the framebuffer. > > I think that's correct - we use that for regular WebGL/WebRender patch too without this bug. I think the problem is in dmabuf texture host HDR rendering code.
Bug 1999636 Comment 8 Edit History
Note: The actual edited comment in the bug view page will always show the original commenter’s name and original timestamp.
(In reply to Martin Stránský [:stransky] (ni? me) from comment #7) > (In reply to Ashley Hale [:ahale] from comment #6) > > I'll have to check if we're properly recycling dmabuf surfaces in WebGL when using GLBlitHelper to color-correct and convert the framebuffer. I think that's correct - we use that for regular WebGL/WebRender patch too without this bug. I think the problem is in dmabuf texture host HDR rendering code.