Bug 1538805 Comment 5 Edit History

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The original issue were happened when only sending GamepadAdded events to the first GamepadEventChannel. That makes the later content processes would not have the existing gamepad objects. Therefore, I think we should send extra GamepadAdded events for the later GamepadEventChannels.
The original issue was happened when only sending GamepadAdded events to the first GamepadEventChannel. That makes the later content processes would not have the existing gamepad objects. Therefore, I think we should send extra GamepadAdded events for the later GamepadEventChannels.

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