Bug 1564514 Comment 9 Edit History

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I could reproduce the problem on Windows10 with WebRender. It seems to be related to compositor window usage.

When gfx.webrender.dcomp-win.enabled=false, I did not see the problem. And I also saw the problem with Direct3D11 compositor with double buffering.
I could reproduce the problem on Windows10 with WebRender. It seems to be related to compositor window usage.

When gfx.webrender.dcomp-win.enabled=false, I did not see the problem. And I also saw the problem with Direct3D11 compositor with double buffering (pref gfx.direct3d11.use-double-buffering=true).
I could reproduce the problem on Win10 with WebRender. It seems to be related to compositor window usage.

When gfx.webrender.dcomp-win.enabled=false, I did not see the problem. And I also saw the problem with Direct3D11 compositor with double buffering (pref gfx.direct3d11.use-double-buffering=true).

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