We should explicitly hand ANGLE a d3d11 context with EGL_ANGLE_device_creation_d3d11[1] and add a way to force it to accept/handle FL 10_0 devices. [1]: https://github.com/mozilla/angle/blob/6bbe8f55d3e4b3b44394af323c5842296938ceab/extensions/EGL_ANGLE_device_creation_d3d11.txt
Bug 1620075 Comment 3 Edit History
Note: The actual edited comment in the bug view page will always show the original commenter’s name and original timestamp.
We should explicitly hand ANGLE a d3d11 device with EGL_ANGLE_device_creation_d3d11[1] and add a way to force it to accept/handle FL 10_0 devices. [1]: https://github.com/mozilla/angle/blob/6bbe8f55d3e4b3b44394af323c5842296938ceab/extensions/EGL_ANGLE_device_creation_d3d11.txt