### Beta/Release Uplift Approval Request * **User impact if declined**: Rendering has problems when GPU process does not exist. It could happen with pref layers.gpu-process.enabled=false or GPU Process start failure. * **Is this code covered by automated tests?**: No * **Has the fix been verified in Nightly?**: Yes * **Needs manual test from QE?**: No * **If yes, steps to reproduce**: * **List of other uplifts needed**: None * **Risk to taking this patch**: Low * **Why is the change risky/not risky? (and alternatives if risky)**: It changes only SyncObjectD3D11Client initialization. And its fix was already confirmed on nightly. * **String changes made/needed**: None
Bug 1678136 Comment 17 Edit History
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### Beta/Release Uplift Approval Request * **User impact if declined**: Rendering has problems when GPU process does not exist. It could happen with pref layers.gpu-process.enabled=false. * **Is this code covered by automated tests?**: No * **Has the fix been verified in Nightly?**: Yes * **Needs manual test from QE?**: No * **If yes, steps to reproduce**: * **List of other uplifts needed**: None * **Risk to taking this patch**: Low * **Why is the change risky/not risky? (and alternatives if risky)**: It changes only SyncObjectD3D11Client initialization. And its fix was already confirmed on nightly. * **String changes made/needed**: None