Bug 1678136 Comment 17 Edit History

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### Beta/Release Uplift Approval Request
* **User impact if declined**: Rendering has problems when GPU process does not exist. It could happen with pref layers.gpu-process.enabled=false or GPU Process start failure.
* **Is this code covered by automated tests?**: No
* **Has the fix been verified in Nightly?**: Yes
* **Needs manual test from QE?**: No
* **If yes, steps to reproduce**: 
* **List of other uplifts needed**: None
* **Risk to taking this patch**: Low
* **Why is the change risky/not risky? (and alternatives if risky)**: It changes only SyncObjectD3D11Client initialization. And its fix was already confirmed on nightly.
* **String changes made/needed**: None
### Beta/Release Uplift Approval Request
* **User impact if declined**: Rendering has problems when GPU process does not exist. It could happen with pref layers.gpu-process.enabled=false.
* **Is this code covered by automated tests?**: No
* **Has the fix been verified in Nightly?**: Yes
* **Needs manual test from QE?**: No
* **If yes, steps to reproduce**: 
* **List of other uplifts needed**: None
* **Risk to taking this patch**: Low
* **Why is the change risky/not risky? (and alternatives if risky)**: It changes only SyncObjectD3D11Client initialization. And its fix was already confirmed on nightly.
* **String changes made/needed**: None

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