Closed
Bug 105289
Opened 23 years ago
Closed 22 years ago
Make build changes for the embedding SDK...
Categories
(Core Graveyard :: Embedding: APIs, defect, P3)
Core Graveyard
Embedding: APIs
Tracking
(Not tracked)
RESOLVED
FIXED
mozilla1.3beta
People
(Reporter: chak, Assigned: netscape)
References
()
Details
(Keywords: embed, topembed-)
Need to make the necessary build changes to the Mozilla build system in order to be able to build an embedding SDK out of it. More info. on the SDK and the currently proposed dir structure of of it is at : http://www.mozilla.org/projects/embedding/EmbeddingSDKSpec.html
Updated•23 years ago
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QA Contact: mdunn → depstein
Assignee | ||
Updated•23 years ago
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Severity: normal → critical
OS: Windows 2000 → All
Priority: -- → P1
Hardware: PC → All
Target Milestone: --- → mozilla0.9.7
Reporter | ||
Comment 1•23 years ago
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Hi Chris, From our discussion last Wednesday, the one unresolved issue was that of the format change to the current embedding manifest file. Since you mentioned that you've got some ideas on the file format, it'd be a great starting point (for discussion) if you could post it here. Thanks Chak
Assignee | ||
Comment 2•23 years ago
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I was just thinking about making basebrowser-* so that it would be rooted in dist/sdk instead of dist/bin. It would have relative paths for bin/*, include/*, mre, etc. I haven't really thought about it more than that. I'm more concerned about how to change the build system to use sdk at this point.
Reporter | ||
Comment 3•23 years ago
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Hi All: Do we all agree with what Chris's thinking here. If yes, Chris can proceed with this changes. Hi Chris: The current target milestone we've got for the SDK is 0.9.7. Do you think it can make that milestone Thanks
Comment 4•23 years ago
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I'm fine with it
Assignee | ||
Comment 5•23 years ago
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I do have to ask a question: What's the actually embedding plan? I've been queried in several separate bugs asking if one patch or the other will help our "embed" builds. Are we planning on making a separate "embed" build that uses all of these -DNO_XUL -DEDITOR_PLAINTEXT flags or are we sticking with our current effort of restructuring the build around the embedding core so that the libs used in the "embed" build are the same as the stock libs for the browser app?
Comment 6•23 years ago
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well, NO_XUL is more of a compile-time flag to worry about. since EDITOR_PLAINTEXT is more of a linking issue (right, akkana?) I'd say that we have two issues: 1) Embedding as a compile-time issue - you can do a build with or without embedding-related flags like NO_XUL 2) embedding as a link and packaging issue - after building, no matter what type of binaries you end up with, you package only a subset of the dlls that are actually built. Now ultimately, #2 will go away, because you'll only build the modules that you need.... Not that us helps us figure out where we're going with this :)
Comment 7•23 years ago
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I guess we're seeing a middle ground emerge. Let's continue down the embed core model, which the "larger" mozilla general build will leverage. However, I think we're going to want to do some compile time #define #ifdef'ing (NO_XUL for example), which we should be able to do w/ the "embed" build. This assumes that the "embed" build can be done independently of the full mozilla build (not the other way around though). If certain flags are set at build time, the full build may not succeed or may not run.
Assignee | ||
Updated•23 years ago
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Assignee | ||
Updated•23 years ago
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Keywords: mozilla1.0
Comment 8•22 years ago
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how far off is this one?
Comment 9•22 years ago
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I suspect this bug is a dupe or a meta bug at this point. mcafee just sent email out about his latest hackery to some build scripts to do cvs pulls based on REQUIRES dependency chains. seawood has a new toplevel build makefile that will do selective module builds. AFAICT, we're close to merging the two, then we're purely blocked on c++ dependency hammering which alec is whacking (he has many bugs filed on broken dependencies). The goal is to get rid of the basebrowser-* manifest files in favor of the configurable build.
Comment 10•22 years ago
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topembed-, embed keep working on this, for next relases - triage team (chofmann, cathleen, marcia)
Comment 11•22 years ago
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we also need some status update on this, thanks. - triage team
Assignee | ||
Comment 12•22 years ago
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*** Bug 71164 has been marked as a duplicate of this bug. ***
Assignee | ||
Comment 13•22 years ago
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Well, the 'make install' target from bug 56601 gives us a basic layout that's MRE-compatible on unix. The mozilla-config script was modified so that it would search the $prefix/lib/mozilla-$version directory instead of $prefix/lib for libraries. Once we start actually putting libraries into the MRE directory, it could be easily modified to search there as well/instead. Minus some missing headers (bug 149483), blizzard reported that it was possible to build galeon with this setup. I'm not sure if galeon is one of our test cases or even a true embedding client (ie, only requires established embedding apis) though. I'm still not comfortable with the SDK layout as shown at http://www.mozilla.org/projects/embedding/EmbeddingSDKSpec.html. I'm not sure if it's my lack of familiarity with the JDK, the lack of specified MRE files or the win32-centric nature of the diagram but something just doesn't sit right. Why do we have the extra bin/ under MOZ_SDK/mre ? Why is MOZ_SDK/lib just for static libs? Or should that be labelled as development libs (ie, the stub libs needed to link the app), which appear as static libs on win32 (.lib) but are .so on unix. Dougt took the initiative and added SDK_* variables for xpcom to create a xpcom sdk. Are we planning on having each module to specify their variables in the same fashion? I hope so because otherwise we're going to wind up with all of the headers from dist. The current SDK_* vars don't use the MRE layout so I may have to hijack them.
Assignee: cls → seawood
Severity: critical → major
Priority: P2 → P3
Target Milestone: mozilla1.0 → Future
Reporter | ||
Comment 14•22 years ago
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Hi Chris: >I'm still not comfortable with the SDK layout as shown at http://mozilla..../EmbeddingSDKSpec.html The only reason the MRE sub-directory's there under the SDK is because i envisioned(similar to the JDK) that the users have something to test their apps without having to download a separate runtime i.e. the MRE. I'm open to other approaches as well. Here's what i think would be a great first step towards SDK/MRE: [The following steps also indicate how a typical Mozilla embeddor would develop and deploy their embedding app] 1. We provide a mechanism for users to build their embedding apps without them having to download the entire Mozilla source i.e. we provide just the SDK(minus the MRE sub-dir as mentioned in the doc). They have everything they need to embed Gecko into their apps - headers to include, libs to link against etc. 2. Assuming we have an embedding SDK, the user now has an embedding app built against a certain version of Mozilla. To test (or to run) it, they need an MRE. 3. We provide them the MRE as a separate package using which they can test their embedding apps built earlier. The MRE will be the dlls/so's needed to run an embedding app. 4. They deploy their app with the appropriate version of the MRE. If a compatible version of the MRE is present they deploy just their application executable. Please see http://www.mozilla.org/projects/embedding/MRE.html for more info on MRE I can setup a meeting with the appropriate folks if this warrants further discussion. What do you think? Thanks Chak
Updated•22 years ago
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QA Contact: depstein → ashishbhatt
Assignee | ||
Comment 15•22 years ago
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I think all of the build changes are in.
Status: NEW → RESOLVED
Closed: 22 years ago
Resolution: --- → FIXED
Target Milestone: Future → mozilla1.3beta
Updated•5 years ago
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Product: Core → Core Graveyard
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Description
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