Closed Bug 1094691 Opened 10 years ago Closed 7 years ago

Debug break hit in Firefox 33.0.2 when using the debug dx9 runtime with "break on D3D9 error" set in DX9 control panel.

Categories

(Core :: Graphics, defect)

33 Branch
x86_64
Windows 7
defect
Not set
critical

Tracking

()

RESOLVED INCOMPLETE

People

(Reporter: poddster, Unassigned)

References

()

Details

(Keywords: crash)

Crash Data

User Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:33.0) Gecko/20100101 Firefox/33.0
Build ID: 20141027150301

Steps to reproduce:

I've gotten it down to :

* Have the dx sdk 2010 installed
* Enable: DX9 debug version, Maximum Validation, Break on D3D9 Error.
* Open Firefox
* Whilst stuff is still loading: (this step might be optional)
** goto maps.google.co.uk
** Watch it crash

I can make it crash every time doing this. If I change it to retail runtime it'll work fine. If I start Firefox with the retail runtime, then goto maps.google.co.uk and THEN switch to the debug runtime I don't seem to hit the issue?



background:

Installed Firefox 33.0.2 the other day
Used Firefox
It crashed lots on completely random pages.
Suspected Flash, as usual, but disabling it doesn't cause a problem.
Found out that opening maps.google.co.uk will kill it instantly.
Disabled all plugs and add-ons manually + using safe mode -- same result.

Looked at the crash logs on crash-stats.mozilla and noticed it was a debug break in d3d9.dll:

https://crash-stats.mozilla.com/report/index/2a3c3218-6702-48b0-ba6a-4c9092141106

Which is what you get when the runtime detects erroneous API usage.


note: Hopefully I can edit this bug after I've posted it. I would try and do a few more repetitions of trying to reproduce this bug but I've stupidly opened this bug post in Firefox rather than another browser.



Actual results:

Firefox crashes


Expected results:

Firefox shouldn't crash and I can actually browse the web without it crashing every 2 seconds.
Definitely able to make a positive and negative case by simply changing "break on d3d9 error". 

I loaded a tab in Firefox + retail dx9 runtime. Closed it.

It will always crash if debug runtime + "Break on D3D9 Error". 
It will not crash (if debug runtime + NO "Break on D3D9 Error") OR retail runtime.

The crash is an instant kaboom on Firefox startup -- I don't even see the window chrome stuff.
These crash logs were submitted when doing the method in the second post, about keeping maps.google.co.uk open in a session and starting firefox + debug runtime + break on error.

They're all in  	

	0 	kernelbase.dll 	DebugBreak 	
	1 	d3d9d.dll 	CEnum::CheckDeviceMultiSampleType(unsigned int, _D3DDEVTYPE, _D3DFORMAT, int, _D3DMULTISAMPLE_TYPE, unsigned long*) 	
	2 	libglesv2.dll 	rx::Renderer9::getMultiSampleSupport(_D3DFORMAT) 	gfx/angle/src/libglesv2/renderer/d3d9/Renderer9.cpp
	3 	libglesv2.dll 	rx::Renderer9::initialize() 	gfx/angle/src/libglesv2/renderer/d3d9/Renderer9.cpp
	4 	libglesv2.dll 	glCreateRenderer 	gfx/angle/src/libglesv2/renderer/Renderer.cpp
	5 	libegl.dll 	egl::Display::initialize() 	gfx/angle/src/libegl/Display.cpp
	6 	libegl.dll 	eglInitialize 	gfx/angle/src/libegl/libEGL.cpp



bp-273673ca-47fe-4613-8375-db46e2141106	2014-11-06	10:05
bp-4c6d89c3-6a32-49da-bb49-e14702141106	2014-11-06	10:02
bp-d1b156e7-9c6d-4648-8ef0-5e10d2141106	2014-11-06	10:02
bp-7b0f5ea2-efde-4006-bcf2-48d4c2141106	2014-11-06	09:59
bp-04c30892-2623-4116-afd6-2051f2141106	2014-11-06	09:59
bp-bd1c2323-fb89-4a4d-b216-1314c2141106	2014-11-06	09:59
bp-9255206b-20f6-425f-94d5-467122141106	2014-11-06	09:59
bp-a7068020-8c1e-49af-b12a-eb11c2141106	2014-11-06	09:46


Earlier ones from when I had no idea what was crashing. From the ones I've checked they're all in:


	0 	kernelbase.dll 	DebugBreak 	
	1 	d3d9d.dll 	CBaseDevice::Release() 	
	2 	d3d9d.dll 	CLockD3D::~CLockD3D() 	
	3 	d3d9d.dll 	CMipMap::Release() 	
	4 	xul.dll 	mozilla::layers::TKeepAlive<ID3D10Texture2D>::~TKeepAlive<ID3D10Texture2D>() 	
	5 	xul.dll 	mozilla::layers::TKeepAlive<ID3D10Texture2D>::`vector deleting destructor'(unsigned int) 	
	6 	xul.dll 	mozilla::layers::TextureChild::ActorDestroy(mozilla::ipc::IProtocolManager<mozilla::ipc::IProtocol>::ActorDestroyReason) 	gfx/layers/client/TextureClient.cpp
	7 	xul.dll 	mozilla::layers::PImageBridgeChild::OnMessageReceived(IPC::Message const&) 	obj-firefox/ipc/ipdl/PImageBridgeChild.cpp

bp-2a3c3218-6702-48b0-ba6a-4c9092141106	2014-11-06	09:20
bp-deedc60d-4bda-49ad-98ec-14a0e2141106	2014-11-06	09:14
bp-6d149b8c-5adf-4de5-9779-72e532141106	2014-11-06	09:11
bp-a1b2655f-8fc8-46ca-8e2e-4a3b92141106	2014-11-06	09:10
bp-48cd6f9c-55f4-4dc8-8626-23a922141105	2014-11-05	16:50
bp-81c0200f-535e-4a6e-80ba-fa0812141105	2014-11-05	16:14
bp-e93710f9-9ee9-479e-827b-0ab962141105	2014-11-05	16:14
bp-79dee7c3-6a21-4165-843d-860452141105	2014-11-05	14:27
bp-a787b892-501e-42ea-a303-850972141105	2014-11-05	14:19
bp-4b560e84-f0ce-4142-8515-4429c2141105	2014-11-05	14:19
bp-63a8ea08-7178-46d9-9ef7-9225e2141105	2014-11-05	14:00
bp-3c7875e0-36c3-4302-bca6-a91352141105	2014-11-05	12:28
bp-4d8c5624-3313-4598-86cb-a23f42141105	2014-11-05	11:38
bp-3df95a3c-dffe-4bcc-8de4-d579a2141105	2014-11-05	11:17
bp-bd68fca2-afaf-4388-afbe-0bdbc2141105	2014-11-05	11:17
bp-0036863b-5ee6-40a3-806a-cffd62141105	2014-11-05	11:01
bp-e81cb42c-9257-4806-b312-3bee22141105	2014-11-05	11:00
bp-010cf734-bd61-462a-80d1-966482141105	2014-11-05	11:00
bp-58475cd1-0e9a-49c1-b74d-50fe42141105	2014-11-05	10:52
bp-28dd38cd-c43b-404c-9a88-75e692141105	2014-11-05	10:49
bp-7da4ce35-6456-4d89-af38-541b92141105	2014-11-05	09:59
bp-e0bbe3c2-2295-43f3-844c-201ee2141105	2014-11-05	09:29
Severity: normal → critical
Crash Signature: [@ DebugBreak ]
Component: Untriaged → Graphics
Keywords: crash
Product: Firefox → Core
output from dbg view. Note: d3d9.dll will break on the first error printed, but this log was taken with Debug Runtime but "Break On D3D9 Errors" disabled.

        [1196] Direct3D9: :====> ENTER: DLLMAIN(72a6d9a0): Process Attach: 000004ac, tid=00002eb8
        [1196] 
        [1196] Direct3D9: :====> EXIT: DLLMAIN(72a6d9a0): Process Attach: 000004ac
        [1196] 
        [1196] Direct3D9: (INFO) :Direct3D9 Debug Runtime selected.
        [1196] 
        [1196] Direct3D9: (ERROR) :D3DFMT_UNKNOWN is not a valid format. CheckDeviceMultiSampleType fails.
        [1196] 
        [1196] Direct3D9: (ERROR) :D3DFMT_UNKNOWN is not a valid format. CheckDeviceMultiSampleType fails.
        [1196] 
        [1196] Direct3D9: (ERROR) :D3DFMT_UNKNOWN is not a valid format. CheckDeviceMultiSampleType fails.
        [1196] 
        [1196] Direct3D9: (ERROR) :D3DFMT_UNKNOWN is not a valid format. CheckDeviceMultiSampleType fails.
        [1196] 
        [1196] Direct3D9: (ERROR) :D3DFMT_UNKNOWN is not a valid format. CheckDeviceMultiSampleType fails.
        [1196] 
        [1196] Direct3D9: (ERROR) :D3DFMT_UNKNOWN is not a valid format. CheckDeviceMultiSampleType fails.
        [1196] 
        [1196] Direct3D9: (ERROR) :D3DFMT_UNKNOWN is not a valid format. CheckDeviceMultiSampleType fails.
        [1196] 
        [1196] Direct3D9: (ERROR) :D3DFMT_UNKNOWN is not a valid format. CheckDeviceMultiSampleType fails.
        [1196] 
        [1196] Direct3D9: (ERROR) :D3DFMT_UNKNOWN is not a valid format. CheckDeviceMultiSampleType fails.
        [1196] 
        [1196] Direct3D9: (ERROR) :D3DFMT_UNKNOWN is not a valid format. CheckDeviceMultiSampleType fails.
        [1196] 
        [1196] Direct3D9: (ERROR) :D3DFMT_UNKNOWN is not a valid format. CheckDeviceMultiSampleType fails.
        [1196] 
        [1196] Direct3D9: (ERROR) :D3DFMT_UNKNOWN is not a valid format. CheckDeviceMultiSampleType fails.
        [1196] 
        [1196] Direct3D9: (ERROR) :D3DFMT_UNKNOWN is not a valid format. CheckDeviceMultiSampleType fails.
        [1196] 
        [1196] Direct3D9: (ERROR) :D3DFMT_UNKNOWN is not a valid format. CheckDeviceMultiSampleType fails.
        [1196] 
        [1196] Direct3D9: (ERROR) :D3DFMT_UNKNOWN is not a valid format. CheckDeviceMultiSampleType fails.
        [1196] 
        [1196] Direct3D9: (ERROR) :D3DFMT_UNKNOWN is not a valid format. CheckDeviceMultiSampleType fails.
        [1196] 
        [1196] Direct3D9: (ERROR) :D3DFMT_UNKNOWN is not a valid format. CheckDeviceMultiSampleType fails.
        [1196] 
        [1196] Direct3D9: (INFO) :======================= Hal HWVP device selected 
        [1196] 
        [1196] Direct3D9: (INFO) :HalDevice Driver Style b 
        [1196] 
        [1196] Direct3D9: :DoneExclusiveMode
        [1196] 
        [1196] Direct3D9: (INFO) :Using FF to VS converter 
        [1196] 
        [1196] Direct3D9: (INFO) :Using FF to PS converter 
        [1196] 



+ lots of "Ignoring redundant SetRenderState" and "Ignoring redundant SetSamplerState". +
Hey poddster, are you still able to reproduce this? If so, can you please attach a copy of about:support?
Flags: needinfo?(poddster)
No reply from the OP from very long time, so I'm marking this as INCOMPLETE.
Status: UNCONFIRMED → RESOLVED
Closed: 7 years ago
Flags: needinfo?(poddster)
Resolution: --- → INCOMPLETE
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