Closed Bug 1136451 Opened 9 years ago Closed 5 years ago

WebGL 1.0.4 conformance/glsl/misc/const-variable-initialization.html

Categories

(Core :: Graphics: CanvasWebGL, defect)

39 Branch
x86_64
Windows 7
defect
Not set
normal

Tracking

()

RESOLVED FIXED

People

(Reporter: lukebenes, Unassigned)

Details

(Whiteboard: webgl-conformance gfx-noted)

User Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:39.0) Gecko/20100101 Firefox/39.0
Build ID: 20150224030228

Steps to reproduce:

https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/misc/const-variable-initialization.html?webglVersion=1


Actual results:

conformance/glsl/misc/const-variable-initialization.html (85 of 292 passed)

    failed: [unexpected vertex shader compile status] (expected: true) Assigning clamp(0.2, 0.3, 0.4) to a const in a vertex shader should compile.
    failed: [link failed] Assigning clamp(0.2, 0.3, 0.4) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning clamp(0.2, 0.3, 0.4) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning mix(0.2, 0.3, 0.4) to a const in a vertex shader should compile.
    failed: [link failed] Assigning mix(0.2, 0.3, 0.4) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning mix(0.2, 0.3, 0.4) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning smoothstep(0.2, 0.3, 0.4) to a const in a vertex shader should compile.
    failed: [link failed] Assigning smoothstep(0.2, 0.3, 0.4) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning smoothstep(0.2, 0.3, 0.4) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning length(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning length(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning length(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning distance(vec4(0.5), vec4(0.2)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning distance(vec4(0.5), vec4(0.2)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning distance(vec4(0.5), vec4(0.2)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning dot(vec4(0.5), vec4(0.2)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning dot(vec4(0.5), vec4(0.2)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning dot(vec4(0.5), vec4(0.2)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning cross(vec3(0.5), vec3(0.2)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning cross(vec3(0.5), vec3(0.2)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning cross(vec3(0.5), vec3(0.2)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning normalize(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning normalize(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning normalize(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning faceforward(vec4(0.2), vec4(0.3), vec4(0.4)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning faceforward(vec4(0.2), vec4(0.3), vec4(0.4)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning faceforward(vec4(0.2), vec4(0.3), vec4(0.4)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning reflect(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning reflect(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning reflect(vec4(0.2), vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning refract(vec4(0.2), vec4(0.3), 0.4) to a const in a vertex shader should compile.
    failed: [link failed] Assigning refract(vec4(0.2), vec4(0.3), 0.4) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning refract(vec4(0.2), vec4(0.3), 0.4) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning matrixCompMult(mat4(0.2), mat4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning matrixCompMult(mat4(0.2), mat4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning matrixCompMult(mat4(0.2), mat4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning radians(0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning radians(0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning radians(0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning radians(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning radians(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning radians(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning degrees(0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning degrees(0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning degrees(0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning degrees(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning degrees(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning degrees(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning sin(0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning sin(0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning sin(0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning sin(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning sin(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning sin(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning cos(0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning cos(0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning cos(0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning cos(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning cos(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning cos(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning tan(0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning tan(0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning tan(0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning tan(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning tan(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning tan(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning asin(0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning asin(0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning asin(0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning asin(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning asin(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning asin(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning acos(0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning acos(0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning acos(0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning acos(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning acos(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning acos(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning atan(0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning atan(0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning atan(0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning atan(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning atan(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning atan(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning exp(0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning exp(0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning exp(0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning exp(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning exp(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning exp(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning log(0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning log(0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning log(0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning log(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning log(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning log(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning exp2(0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning exp2(0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning exp2(0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning exp2(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning exp2(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning exp2(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning log2(0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning log2(0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning log2(0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning log2(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning log2(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning log2(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning sqrt(0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning sqrt(0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning sqrt(0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning sqrt(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning sqrt(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning sqrt(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning inversesqrt(0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning inversesqrt(0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning inversesqrt(0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning inversesqrt(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning inversesqrt(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning inversesqrt(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning abs(0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning abs(0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning abs(0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning abs(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning abs(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning abs(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning sign(0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning sign(0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning sign(0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning sign(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning sign(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning sign(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning floor(0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning floor(0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning floor(0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning floor(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning floor(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning floor(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning ceil(0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning ceil(0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning ceil(0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning ceil(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning ceil(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning ceil(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning fract(0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning fract(0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning fract(0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning fract(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning fract(vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning fract(vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning lessThan(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning lessThan(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning lessThan(vec4(0.2), vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning lessThanEqual(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning lessThanEqual(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning lessThanEqual(vec4(0.2), vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning greaterThan(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning greaterThan(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning greaterThan(vec4(0.2), vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning greaterThanEqual(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning greaterThanEqual(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning greaterThanEqual(vec4(0.2), vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning equal(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning equal(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning equal(vec4(0.2), vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning notEqual(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning notEqual(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning notEqual(vec4(0.2), vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning atan(0.2, 0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning atan(0.2, 0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning atan(0.2, 0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning atan(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning atan(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning atan(vec4(0.2), vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning pow(0.2, 0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning pow(0.2, 0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning pow(0.2, 0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning pow(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning pow(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning pow(vec4(0.2), vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning mod(0.2, 0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning mod(0.2, 0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning mod(0.2, 0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning mod(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning mod(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning mod(vec4(0.2), vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning min(0.2, 0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning min(0.2, 0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning min(0.2, 0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning min(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning min(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning min(vec4(0.2), vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning max(0.2, 0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning max(0.2, 0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning max(0.2, 0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning max(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning max(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning max(vec4(0.2), vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning step(0.2, 0.5) to a const in a vertex shader should compile.
    failed: [link failed] Assigning step(0.2, 0.5) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning step(0.2, 0.5) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning step(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [link failed] Assigning step(vec4(0.2), vec4(0.5)) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning step(vec4(0.2), vec4(0.5)) to a const in a fragment shader should compile.
    failed: [unexpected vertex shader compile status] (expected: true) Assigning sqrt(cc) to a const in a vertex shader should compile.
    failed: [link failed] Assigning sqrt(cc) to a const in a vertex shader should compile.
    failed: [unexpected fragment shader compile status] (expected: true) Assigning sqrt(cc) to a const in a fragment shader should compile.
Environment: Win 7 64-bit
I have the same results as above on Nightly 39.0a1 2015-02-25 and Google Chrome Version 40.0.2214.115 m.
Component: Untriaged → Canvas: WebGL
Product: Firefox → Core
Whiteboard: webgl-conformance → webgl-conformance gfx-noted
No longer blocks: webgl-1.0.2
Summary: conformance/glsl/misc/const-variable-initialization.html → WebGL 1.0.3 conformance/glsl/misc/const-variable-initialization.html
This failure was confirmed to occur independent of the underlying hardware: SPARK, GIADA, MACBOOK_AIR_OSX, MACBOOK_AIR_WIN, MACBOOK_PRO_OSX, MACBOOK_PRO_WIN, MACMINI, MACPRO, NEXUS-4, NEXUS-5, NEXUS-10, SURFACE, WINDBOX, HASWELL, HPOMEN.

See https://bugzilla.mozilla.org/show_bug.cgi?id=1178601 for hardware configuration details of these systems.
Keywords: foxfood
Blocks: 1193526
No longer blocks: 1193526
Summary: WebGL 1.0.3 conformance/glsl/misc/const-variable-initialization.html → WebGL 1.0.4 conformance/glsl/misc/const-variable-initialization.html
No longer blocks: webgl-103

67.0a1 (2019-02-21) (64-bit) now passing this test on Ubuntu with HD 4000

I believe this universally passes now due to shader translator fixes. Please reopen if not.

Status: NEW → RESOLVED
Closed: 5 years ago
Resolution: --- → FIXED
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