Open
Bug 1233248
Opened 9 years ago
Updated 2 years ago
Make CompositorD3D11::HandleError available outside of that class
Categories
(Core :: Graphics, defect, P3)
Tracking
()
NEW
People
(Reporter: milan, Unassigned)
Details
(Whiteboard: [gfx-noted])
CompositorD3D11::HandleError is quite useful, since it lets us handle different errors in one place - sometimes assert, sometimes crash, sometimes warn and proceed. See bug 1188019 comment 12 for a suggestion of the other places that could use that type of functionality - we may want to extract and put this into a common place.
Reporter | ||
Comment 1•9 years ago
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Files where this would help: DrawTargetD2D1.cpp SourceSurfaceD2D1.cpp TextureD3D11.cpp
Reporter | ||
Updated•9 years ago
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Whiteboard: [gfx-noted]
Reporter | ||
Comment 2•9 years ago
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Two of these files are in gfx/2d, so it would need to be something that is accessible from there, though not part of the Moz2D interface.
Reporter | ||
Updated•6 years ago
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Priority: -- → P3
Updated•2 years ago
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Severity: normal → S3
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Description
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