Closed Bug 1315997 Opened 8 years ago Closed 7 years ago

Increase in memory usage at flash games sites

Categories

(Core Graveyard :: Plug-ins, defect)

x86
Windows
defect
Not set
normal

Tracking

(Not tracked)

RESOLVED WORKSFORME

People

(Reporter: tracy, Unassigned)

References

Details

(Keywords: regression)

From bug 1305135, we're seeing an increase in memory usage at flash game sites.  reporter requested testing of https://apps.facebook.com/slotomania.  There I see memory usage in my Win 7 VM rise from steady state of 80% while browser has game loaded, but not actually playing it, to 85% when the game is played in asyndrawing mode.  The memory usage hovers around 82-83% when the game is played with asyncDrawing mode disabled.  Testing done in 49.0.2
This is tagged as a regression but I don't see any "before" numbers here?
Flags: needinfo?(twalker)
Tracking 53+ while we investigate this potential flash memory regression.
Track 51+/52+ as increased memory usage in flash.

Hi :jimm,
Can you help shed some light here or find an owner for this?
Flags: needinfo?(jmathies)
This is flash async painting related.
Flags: needinfo?(twalker)
Flags: needinfo?(jmathies)
I wonder why my browser cache can not save this game, each player has to reload long https://sites.google.com/site/unblockedgames24h/run-3
We believe this was fixed by an update in the Flash player related to async drawing. Resolving.
Status: NEW → RESOLVED
Closed: 7 years ago
Resolution: --- → WORKSFORME
Product: Core → Core Graveyard
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