Closed
Bug 1315997
Opened 8 years ago
Closed 7 years ago
Increase in memory usage at flash games sites
Categories
(Core Graveyard :: Plug-ins, defect)
Tracking
(Not tracked)
RESOLVED
WORKSFORME
People
(Reporter: tracy, Unassigned)
References
Details
(Keywords: regression)
From bug 1305135, we're seeing an increase in memory usage at flash game sites. reporter requested testing of https://apps.facebook.com/slotomania. There I see memory usage in my Win 7 VM rise from steady state of 80% while browser has game loaded, but not actually playing it, to 85% when the game is played in asyndrawing mode. The memory usage hovers around 82-83% when the game is played with asyncDrawing mode disabled. Testing done in 49.0.2
Comment 1•8 years ago
|
||
This is tagged as a regression but I don't see any "before" numbers here?
status-firefox50:
--- → affected
status-firefox51:
--- → affected
status-firefox53:
--- → affected
tracking-firefox50:
--- → ?
tracking-firefox51:
--- → ?
tracking-firefox52:
--- → ?
tracking-firefox53:
--- → ?
Flags: needinfo?(twalker)
Comment 3•8 years ago
|
||
Track 51+/52+ as increased memory usage in flash. Hi :jimm, Can you help shed some light here or find an owner for this?
Comment 4•8 years ago
|
||
This is flash async painting related.
status-firefox50:
affected → ---
status-firefox51:
affected → ---
status-firefox52:
affected → ---
status-firefox53:
affected → ---
tracking-firefox50:
? → ---
tracking-firefox51:
+ → ---
tracking-firefox52:
+ → ---
tracking-firefox53:
+ → ---
Flags: needinfo?(twalker)
Flags: needinfo?(jmathies)
I wonder why my browser cache can not save this game, each player has to reload long https://sites.google.com/site/unblockedgames24h/run-3
Comment 6•7 years ago
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||
We believe this was fixed by an update in the Flash player related to async drawing. Resolving.
Status: NEW → RESOLVED
Closed: 7 years ago
Resolution: --- → WORKSFORME
Updated•2 years ago
|
Product: Core → Core Graveyard
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Description
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