Closed
Bug 1324151
Opened 8 years ago
Closed 6 years ago
[webvr] Oculus touch controller position is offset
Categories
(Core :: WebVR, defect)
Core
WebVR
Tracking
()
RESOLVED
FIXED
People
(Reporter: caseyyee.ca, Unassigned)
Details
(Whiteboard: [webvr])
when using oculus touch with dom.vr.openvr.enabled = true dom.vr.oculus.enabled = true The touch controllers show up, but they are not in the correct positions in space. It looks offset from where it should be. Testing with: https://webvr.info/samples/XX-vr-controllers.html
Flags: needinfo?(dmu)
Comment 1•7 years ago
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(In reply to Casey Yee from comment #0) > when using oculus touch with > > dom.vr.openvr.enabled = true > dom.vr.oculus.enabled = true > > The touch controllers show up, but they are not in the correct positions in > space. It looks offset from where it should be. > > Testing with: > https://webvr.info/samples/XX-vr-controllers.html In this setting, I will see the two controllers at the origin, it works with button events but pose doesn't be updated. I know it is a little bit strange. I think we should try to make dom.vr.oculus.enabled = false when we are running at OpenVR. I will discuss it later with Kip.
Flags: needinfo?(dmu)
Comment 2•7 years ago
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With the current build this no longer appears to be an issue. Could you please confirm, Casey?
Flags: needinfo?(caseyyee.ca)
Updated•7 years ago
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Component: General → WebVR
Product: Firefox → Core
This doesn't appear to be an issue any longer.
Status: NEW → RESOLVED
Closed: 6 years ago
Flags: needinfo?(caseyyee.ca)
Resolution: --- → FIXED
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Description
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