Closed Bug 1324151 Opened 8 years ago Closed 6 years ago

[webvr] Oculus touch controller position is offset

Categories

(Core :: WebVR, defect)

defect
Not set
normal

Tracking

()

RESOLVED FIXED

People

(Reporter: caseyyee.ca, Unassigned)

Details

(Whiteboard: [webvr])

when using oculus touch with 

dom.vr.openvr.enabled = true
dom.vr.oculus.enabled = true

The touch controllers show up, but they are not in the correct positions in space.  It looks offset from where it should be.

Testing with:
https://webvr.info/samples/XX-vr-controllers.html
Flags: needinfo?(dmu)
(In reply to Casey Yee from comment #0)
> when using oculus touch with 
> 
> dom.vr.openvr.enabled = true
> dom.vr.oculus.enabled = true
> 
> The touch controllers show up, but they are not in the correct positions in
> space.  It looks offset from where it should be.
> 
> Testing with:
> https://webvr.info/samples/XX-vr-controllers.html

In this setting, I will see the two controllers at the origin, it works with button events but pose doesn't be updated.

I know it is a little bit strange. I think we should try to make dom.vr.oculus.enabled = false when we are running at OpenVR. I will discuss it later with Kip.
Flags: needinfo?(dmu)
With the current build this no longer appears to be an issue.  Could you please confirm, Casey?
Flags: needinfo?(caseyyee.ca)
Component: General → WebVR
Product: Firefox → Core
This doesn't appear to be an issue any longer.
Status: NEW → RESOLVED
Closed: 6 years ago
Flags: needinfo?(caseyyee.ca)
Resolution: --- → FIXED
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