Closed
Bug 658999
Opened 13 years ago
Closed 12 years ago
Shader compiles on Linux and OSX but not Windows
Categories
(Core :: Graphics: CanvasWebGL, defect)
Tracking
()
RESOLVED
FIXED
People
(Reporter: bobby, Unassigned)
Details
This demo works properly on several versions of OSX and Linux, but fails entirely on Windows: http://webmademovies.org/audio.3/ It looks like it doesn't like the core fragment shader which, unfortunately, is buried inside this massive file. Will try to accompany with better examples soon.
Reporter | ||
Comment 1•13 years ago
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cc'ing Dave Humphrey
Reporter | ||
Comment 2•13 years ago
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This looks like it`s due to using ? conditionals in fragment shaders. I replaced them with if-else structures, and it works fine. I also had to pull a couple of variable declarations out of loops.
Comment 3•13 years ago
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If it's another D3DCompile() problem, like bug 658826, then there's not much we'll be able to do about it. Maybe just forward this to the ANGLE issue tracker once you have a good testcase, so they can decide whether it's a ANGLE or D3DCompiler bug.
Updated•12 years ago
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QA Contact: canvas.webgl → bjacob
Comment 4•12 years ago
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Is that bug still reproducible? That would be a ANGLE or D3DCompiler bug, then.
Reporter | ||
Comment 5•12 years ago
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Coincidentally, I tried this out recently and it didn't work. Let me try again with latest nightly. My machine is Win7 32-bit.
Reporter | ||
Comment 6•12 years ago
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Looks like this is no longer a problem. Old shader + old browser caused the problem.
Status: NEW → RESOLVED
Closed: 12 years ago
Resolution: --- → FIXED
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Description
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