Closed
Bug 686708
Opened 13 years ago
Closed 6 years ago
Math.round() does not handle -0 and -0.5 properly
Categories
(Tamarin Graveyard :: Virtual Machine, defect)
Tamarin Graveyard
Virtual Machine
Tracking
(Not tracked)
RESOLVED
WONTFIX
People
(Reporter: brbaker, Unassigned)
References
Details
ecma262, s15.8.2.15 round (x) Returns the Number value that is closest to x and is equal to a mathematical integer. If two integer Number values are equally close to x, then the result is the Number value that is closer to +INFINITY. If x is already an integer, the result is x. - If x is -0, the result is -0. Math.round(-0); --> 0 (should be -0) Infinity/Math.round(-0) --> +Infinity (should be -Infinity)
Flags: in-testsuite?
Flags: flashplayer-triage+
Flags: flashplayer-qrb?
Flags: flashplayer-bug-
Reporter | ||
Comment 1•13 years ago
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The testcase ecma3/Number/e15_8_2_15.as "Infinity/Math.round(-0)" is actually checking for +Infinity instead of -Infinity
Reporter | ||
Comment 2•13 years ago
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Another point in the specification that is not handled properly is: - If x is less than 0 but greater than or equal to -0.5, the result is -0. Math.round(-0.49); --> 0 (should be -0) Infinity/Math.round(-0.49) --> +Infinity (should be -Infinity)
Summary: Math.round() does not handle -0 properly → Math.round() does not handle -0 and -0.5 properly
Updated•6 years ago
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Status: NEW → RESOLVED
Closed: 6 years ago
Resolution: --- → WONTFIX
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Description
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