Closed
Bug 744382
Opened 12 years ago
Closed 5 years ago
Improve ANGLE long identifier mapping: map plain tokens instead of complete uniform/attrib identifiers
Categories
(Core :: Graphics: CanvasWebGL, defect)
Core
Graphics: CanvasWebGL
Tracking
()
RESOLVED
WONTFIX
People
(Reporter: bjacob, Unassigned)
Details
(Whiteboard: webgl-next)
See: http://code.google.com/p/angleproject/issues/detail?id=315#c2 The idea is to redo the long identifier mapping to map plain tokens in the ANGLE parser, instead of mapping complete identifiers. That is, instead of mapping "foo[n].bar[k]" we would map just "foo" and "bar" and let getUniformLocation do the parsing of the string "foo[n].bar[k]" into tokens and map the individual tokens. That would make the long identifier mapping complete (currently it doesn't handle certain corner cases like the above ANGLE bug 315 discusses) and simpler, and use far less memory for large uniform arrays.
Updated•5 years ago
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Status: NEW → RESOLVED
Closed: 5 years ago
Resolution: --- → WONTFIX
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Description
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