Closed
Bug 1008942
Opened 10 years ago
Closed 10 years ago
Firefox crashes rendering 100 images and it takes 1500ms for 10 images.
Categories
(Core :: Graphics: ImageLib, defect)
Core
Graphics: ImageLib
Tracking
()
RESOLVED
FIXED
mozilla34
Tracking | Status | |
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firefox34 | --- | fixed |
People
(Reporter: baku, Assigned: tnikkel)
References
(Depends on 1 open bug)
Details
Attachments
(1 file)
2.78 KB,
patch
|
MatsPalmgren_bugz
:
review+
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Details | Diff | Splinter Review |
I'm not sure this testcase can be public: there is an image with a logo of some pharmaceutical company and I don't think we can show it. Unfortunately this bug can be reproduced just with this image. It seems that the problem is in the image rendering: What I know is that this image was generated from a PPT or a PDF file which some online software. In attach a html page + an image. Chromium spends 40~ ms for 10 images. Firefox: 1500ms and if I use 100 images, it crashes.
Comment 1•10 years ago
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Milan suggested CCing Seth and Jeff and himself.
Assignee | ||
Comment 2•10 years ago
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I think our logic to decode images or not isn't working well here leading us to decode all the images, and the decode being complete will block the onload handler in this case (but not in all cases). The crash with 100 images is likely due to oom. I don't think there is anything special about the image except for it's size. So we can replace it with a generic image of the same size and see the same issue, which we should do so we can open this bug up. What I was seeing was that our post-first reflow callback was deciding the images were visible because they get a default size of 24 x 24 before the size of the image is known. This means that all the images fit on the screen at this size and are visible. However giving the images an explicit size of their actual size doesn't always fix the problem. I suspect that the fragile code in nsImageLoadingContent::OnStopRequest which asks for a decode under some circumstances while we have paint suppressed plays a role because doing the img element creation, insertion, etc after load via a button click doesn't exhibit the problem.
Reporter | ||
Comment 3•10 years ago
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Maybe it's useful to know that I wrote that JS code just to use 1 single image. This issue can be recreated also with a simple list of image tags: <img src="image1.jpg"><img src="image2.jpg">..
Comment 4•10 years ago
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Is this test representing a "real world" (tm) situation?
Reporter | ||
Comment 5•10 years ago
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(In reply to Milan Sreckovic [:milan] from comment #4) > Is this test representing a "real world" (tm) situation? The "real world" (tm) situation was a kiosk app, a html page fullscreen with several images like that and a touch-screen monitor. Firefox crashed all the time.
Assignee | ||
Comment 6•10 years ago
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And the intended experience for the user at the kiosk is to just scroll down a webpage through a bunch of images? It's important that the testcase accurately represents the use case as it is trivial to make a page that requires arbitrary amounts of memory.
Reporter | ||
Comment 7•10 years ago
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(In reply to Timothy Nikkel (:tn) from comment #6) > And the intended experience for the user at the kiosk is to just scroll down > a webpage through a bunch of images? not really. This is a test case. The purpose of test case is to show the problem without all the complexity of the 'real world' :) Part of the kiosk was a slide show between these images.
Assignee | ||
Comment 8•10 years ago
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Scrolling through images and a slideshow of images are very different testcases. So you may have simplified out important parts of the real world (although reduced testcases are very much appreciated) so that although you have a testcase that shows _a_ problem, it may not show _the_ problem that the kiosk app is having. Would it be possible to get something that more closely matches what the kiosk is doing? Even a complicated un-simplified testcase would be fine.
Assignee | ||
Comment 9•10 years ago
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I would love to investigate a testcase that more accurately represents this specific use case.
Flags: needinfo?(amarchesini)
Reporter | ||
Comment 10•10 years ago
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(In reply to Timothy Nikkel (:tn) from comment #9) > I would love to investigate a testcase that more accurately represents this > specific use case. Ok! Finally I received the all zip file. It's 98mb. what about if I upload it somewhere instead bugzilla? Maybe you can ping me on IRC.
Flags: needinfo?(amarchesini) → needinfo?(tnikkel)
Assignee | ||
Comment 11•10 years ago
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Got the zip from Andrea. Leaving the needinfo to investigate its contents.
Assignee | ||
Comment 12•10 years ago
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I can reproduce spikes of memory used by decoded images going to 3.8GB. The steady state seems to be about 300mb.
Assignee | ||
Comment 13•10 years ago
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When decode-on-draw was implemented code was added to start decoding of images at the very start of page loading when we are suppressing painting because the lack of painting would lead to no drawing, and hence no decoding of images until paint suppression ended, at which point we would have wasted time we could have used to decode images. In http://hg.mozilla.org/mozilla-central/rev/f2ff265af286 I made this smarter: instead of just blindly asking to decode any images whose network requests complete during paint suppression we first check if there is a frame for the image that has had a first reflow and hence has already checked if it is (nearly) visible. This means we don't have to decode images that aren't near the viewport if their network requests happen to finish during paint suppression. The testcase has all of the images it ever uses (3.9GB decoded, the testcase is an app, with several 'pages', each one containing some subset of the images) in the page DOM at page load, and they are all in a display none subtree. This means they don't have a frame (and they won't get a frame until the user navigates to one of the sub-'pages' in the app). This means the smarts of f2ff265af286 can't kick in and we just have to fall back to decoding the image. The problem with improving upon this is there isn't an efficient way that I can think of to determine that an element isn't going to get a frame at the next flush. In this case we'd have to walk up the DOM tree looking for an element with an undisplayed map entry. So we can't distinguish 1) the element will never have a frame from 2) the element will get a frame, it just needs a flush. However, I think we should consider elements without a frame not visible. In the unlikely case that the element will get a frame at the next flush and it's related network request just happens to complete in that small time window (and during paint suppression) then the element will get a frame at the next refresh driver tick, which is at most 16.6ms away since this code is only applied to visible presshells, and it's first reflow will determine if it's visible or not and kick off a decode if needed.
Assignee | ||
Comment 14•10 years ago
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(In reply to Timothy Nikkel (:tn) from comment #13) > However, I think we should consider elements without a frame not visible. In > the unlikely case that the element will get a frame at the next flush and > it's related network request just happens to complete in that small time > window (and during paint suppression) then the element will get a frame at > the next refresh driver tick, which is at most 16.6ms away since this code > is only applied to visible presshells, and it's first reflow will determine > if it's visible or not and kick off a decode if needed. One slight complication: we might get a generic frame type (ie inline) if the image size isn't known at that time (and layout doesn't give it one). And so it won't check its own visibility. However we have all of the image data (since we hit OnStopRequest) and so if the size isn't already known it is sure to be soon.
Assignee | ||
Comment 15•10 years ago
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Comment 16•10 years ago
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Nice description, change to the heuristic seems reasonable. I'd like to have a public bug on this, so that we can publicize this change and get good testing on it - since we're worried about the data in the attachment, maybe once we have a fix, we open the bug, and make that attachment private?
Comment 17•10 years ago
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Comment on attachment 8445756 [details] [diff] [review] patch Nit: s/will get very/will get one very/ r=mats
Attachment #8445756 -
Flags: review?(mats) → review+
Assignee | ||
Comment 18•10 years ago
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(In reply to Milan Sreckovic [:milan] from comment #16) > Nice description, change to the heuristic seems reasonable. I'd like to > have a public bug on this, so that we can publicize this change and get good > testing on it - since we're worried about the data in the attachment, maybe > once we have a fix, we open the bug, and make that attachment private? Yes, that's what I was planning. We can do that now. Except either I don't know how to make an attachment private or my bugzilla account doesn't have the ability to, anyone know how?
Assignee | ||
Comment 19•10 years ago
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https://hg.mozilla.org/integration/mozilla-inbound/rev/11ce0e5823f4
Assignee | ||
Comment 20•10 years ago
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The attachment has been made private. I'll post two testcases with generic contents, one for the attachment, and one to represent the problem from the testcase Andrea sent me (comment 10). We should be able to make this bug public now, unless anyone objects.
Comment 21•10 years ago
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sorry had to backout this out for test failures like https://tbpl.mozilla.org/php/getParsedLog.php?id=42509086&tree=Mozilla-Inbound
Assignee | ||
Comment 22•10 years ago
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The patch in bug 1051530 should fix the test failure and let us land this patch.
Assignee | ||
Comment 23•10 years ago
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https://hg.mozilla.org/integration/mozilla-inbound/rev/cb5509ae7f96
Comment 24•10 years ago
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https://hg.mozilla.org/mozilla-central/rev/cb5509ae7f96
Status: NEW → RESOLVED
Closed: 10 years ago
status-firefox34:
--- → fixed
Resolution: --- → FIXED
Target Milestone: --- → mozilla34
Assignee | ||
Comment 26•10 years ago
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Opening up as the testcase is now hidden. No reason to keep it closed.
Group: mozilla-employee-confidential
Assignee | ||
Updated•1 year ago
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Flags: needinfo?(tnikkel)
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Description
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