Open Bug 1009512 Opened 11 years ago Updated 3 years ago

WEBGL_lose_context implementation does not work according to spec.

Categories

(Core :: Graphics: CanvasWebGL, defect, P3)

defect

Tracking

()

People

(Reporter: jujjyl, Unassigned)

References

Details

(Whiteboard: [gaming-tools])

Attachments

(1 file)

Attached file contextlosstest.html
On both desktop and B2G, the implementation of the http://www.khronos.org/registry/webgl/extensions/WEBGL_lose_context/ extension doesn't work like the specification mentions. 1. Visit the attached page 2. Click on the "lose context" button. Observed: - The log will print "webglcontextlost!" followed by "webglcontextrestored!". - Clicking on "Restore context" button does nothing. Expected: - The log should only show "webglcontextlost!" - Only clicking on "Restore context" button should cause the "webglcontextrestored!" event to occur. Reading the changelog on the extension page, this seems to be a recent spec change.
See Also: → 1144115
Priority: -- → P3
Whiteboard: [gaming-tools]
Severity: normal → S3
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