Closed
Bug 1043389
Opened 12 years ago
Closed 12 years ago
Remove TextureFlags::ALLOC_FALLBACK
Categories
(Core :: Graphics: Layers, defect)
Core
Graphics: Layers
Tracking
()
RESOLVED
FIXED
mozilla34
People
(Reporter: nical, Assigned: nical)
References
Details
Attachments
(1 file)
|
8.50 KB,
patch
|
sotaro
:
review+
|
Details | Diff | Splinter Review |
Now that we create and allocate the TextureClients in one place, we don't need to have a fallback branch in ContentClient if the TextureClient was successfully created but we failed to allocate it. Instead, we can handle this directly in TextureClient::CreateForDrawing: the method can fallback to BufferTextureClient by itself is allocation failed. This lets us remove a texture flag that didn't really have the same kind of use than the other flags which is nice.
The only notable change in behaviour is that other layer types will now also automatically have a fallback to BufferTextureClient, which is, I think, much better than cancelling rendering. It is still possible to fail to allocate the BufferTextureClient, but that should protect us against cases where we are out of "special" video memory while we still have normal memory left (like the gralloc allocation issues on keon/peak).
| Assignee | ||
Comment 1•12 years ago
|
||
Attachment #8461554 -
Flags: review?(sotaro.ikeda.g)
Updated•12 years ago
|
Attachment #8461554 -
Flags: review?(sotaro.ikeda.g) → review+
| Assignee | ||
Comment 2•12 years ago
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||
| Assignee | ||
Comment 3•12 years ago
|
||
fixed build failures and pushed to try for the platforms that failed in the last push: https://tbpl.mozilla.org/?tree=Try&rev=1ccbd9a3fdf5
| Assignee | ||
Comment 4•12 years ago
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hopefully the last build fix https://tbpl.mozilla.org/?tree=Try&rev=7d86dbb42717
| Assignee | ||
Comment 5•12 years ago
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Status: NEW → RESOLVED
Closed: 12 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla34
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Description
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