Cannot enable D3D11 in Firefox 31.0 on Windows 7

UNCONFIRMED
Unassigned

Status

()

Core
Canvas: WebGL
UNCONFIRMED
4 years ago
3 years ago

People

(Reporter: fmwalongo, Unassigned)

Tracking

31 Branch
x86_64
Windows 7
Points:
---

Firefox Tracking Flags

(Not tracked)

Details

(Reporter)

Description

4 years ago
User Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:31.0) Gecko/20100101 Firefox/31.0 (Beta/Release)
Build ID: 20140716183446

Steps to reproduce:

My WebGL application requires native OpenGL or ANGLE (with D3D11 backend). It doesn't work with ANGLE (D3D9).
Steps to reproduce:
1. Set webgl.prefer.native-gl to false
2. Set OMTC to true


Actual results:

ANGLE (D3D9) as the WebGL Renderer


Expected results:

ANGLE (D3D11) as the WebGL Renderer
or some flag where I can enable using D3D11 as the ANGLE backend instead of D3D9
(Reporter)

Comment 1

3 years ago
An update on this issue?

I still can't find a way to enable D3D11 backend in Firefox (now Firefox 35.0.1)!
WebGL works fine in Chrome with ANGLE (D3D11 backend)

Thanks!
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