User Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:31.0) Gecko/20100101 Firefox/31.0 (Beta/Release) Build ID: 20140716183446 Steps to reproduce: My WebGL application requires native OpenGL or ANGLE (with D3D11 backend). It doesn't work with ANGLE (D3D9). Steps to reproduce: 1. Set webgl.prefer.native-gl to false 2. Set OMTC to true Actual results: ANGLE (D3D9) as the WebGL Renderer Expected results: ANGLE (D3D11) as the WebGL Renderer or some flag where I can enable using D3D11 as the ANGLE backend instead of D3D9
An update on this issue? I still can't find a way to enable D3D11 backend in Firefox (now Firefox 35.0.1)! WebGL works fine in Chrome with ANGLE (D3D11 backend) Thanks!
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