Open
Bug 1051010
Opened 11 years ago
Updated 3 years ago
D3D11 compositor doesn't support TextureFlags::RB_SWAPPED
Categories
(Core :: Graphics: Layers, defect)
Tracking
()
NEW
People
(Reporter: jgilbert, Unassigned)
Details
It should support it, since it can't handle data in R8G8B8{A,B}8.
I have data in R8G8B8{A,X}8, but I shouldn't have to swap R and B in software. Instead, I tried using B8G8R8{A,X}8 while using TextureFlags::RB_SWAPPED, but it doesn't change anything with D3D11.
Updated•3 years ago
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Severity: normal → S3
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Description
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