Open Bug 1051010 Opened 11 years ago Updated 3 years ago

D3D11 compositor doesn't support TextureFlags::RB_SWAPPED

Categories

(Core :: Graphics: Layers, defect)

All
Windows 8.1
defect

Tracking

()

People

(Reporter: jgilbert, Unassigned)

Details

It should support it, since it can't handle data in R8G8B8{A,B}8. I have data in R8G8B8{A,X}8, but I shouldn't have to swap R and B in software. Instead, I tried using B8G8R8{A,X}8 while using TextureFlags::RB_SWAPPED, but it doesn't change anything with D3D11.
Severity: normal → S3
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