A simple WebGL example is giving buggy output in Firefox for someone with Windows 8.1 (twitter thread here: https://twitter.com/thebabydino/status/503200712697065472 ) Here's a live example demonstrating the issue with an screenshot of the buggy output to the left: http://sole.github.io/test_cases/webgl/dirty_buffer/ Code for the example, including unminified Three.js library: https://github.com/sole/test_cases/tree/gh-pages/webgl/dirty_buffer It works fine in Mac systems-both Firefox release and Nightly, so I guess it might be something to do with Windows per se. I don't have a Windows machine so I can't confirm/reproduce.
I cannot reproduce this on my Windows machine. We're going to need a copy of about:support from an affected machine.
(In reply to Jeff Gilbert [:jgilbert] from comment #1) > I cannot reproduce this on my Windows machine. We're going to need a copy of > about:support from an affected machine. https://gist.github.com/thebabydino/aa391653ed846555529e
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