Temporary surface used in D2D 1.1 backend is opaque just like the DT itself

RESOLVED FIXED in mozilla35

Status

()

RESOLVED FIXED
4 years ago
4 years ago

People

(Reporter: bas.schouten, Assigned: bas.schouten)

Tracking

unspecified
mozilla35
x86_64
Windows 8.1
Points:
---

Firefox Tracking Flags

(Not tracked)

Details

Attachments

(1 attachment)

(Assignee)

Description

4 years ago
Created attachment 8488135 [details] [diff] [review]
Make the temporary surface used in DrawTargetD2D1 always be transparent

It should be transparent, regardless of what the format of the DrawTarget is.
Attachment #8488135 - Flags: review?(jmuizelaar)
Attachment #8488135 - Flags: review?(jmuizelaar) → review+
https://hg.mozilla.org/mozilla-central/rev/e0424b8a4538
Status: ASSIGNED → RESOLVED
Last Resolved: 4 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla35
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