Closed
Bug 1077058
Opened 10 years ago
Closed 10 years ago
Add a "layer tint" debugging option
Categories
(Core :: Graphics: Layers, defect)
Tracking
()
RESOLVED
WONTFIX
People
(Reporter: kats, Unassigned)
References
(Blocks 1 open bug)
Details
Currently if we want to tell what elements are on what layer (while looking at the device) the only real option we have is to turn on layer borders, but I find that kind of hard to use. What I would prefer is to have each layer get a different color tint. This would be very similar to how paint flashing works, except that the color would be assigned to a layer and dumped as part of the layer tree. That way you could look in the layer dump, see "tint=red" on a layer, and then look at the screen to see where the red-tinted layer is. I think we could probably even get rid of layer borders entirely if we do this.
Comment 1•10 years ago
|
||
Sounds like a good idea. I would suggest hashing the layer pointer into a color. That way the color would flash as we recreated the Layer object. It wouldn't take any storage either.
Comment 2•10 years ago
|
||
You could also use LayerScope. It slows down the phone quite a bit so is not suitable to use with things that need real time interaction.
Reporter | ||
Comment 3•10 years ago
|
||
I just tried LayerScope for the first time (I meant to before but forgot...) and it does a superset of what I wanted for this bug, so I see no reason to implement this really. I agree that it may not be that suitable for realtime interaction but I don't think I've needed that yet.
Status: NEW → RESOLVED
Closed: 10 years ago
Resolution: --- → WONTFIX
You need to log in
before you can comment on or make changes to this bug.
Description
•