Currently if we have collected > 250 objects, we poke GC soon after CC. That number comes from bug 637206, which was fixed way before any CC optimizations or before we had sLikelyShortLivingObjectsNeedingGC (which should ensure that we don't regress bug 844313).
Actually, perhaps better to first make us depend on collected GCed objects, and then check what kind of behavior we have.
Assignee: bugs → nobody
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