Closed
Bug 1105449
Opened 10 years ago
Closed 10 years ago
Payment flow doesn't recover from a FxA UI_ERROR
Categories
(Tech Evangelism Graveyard :: Preinstalled B2G Apps, defect, P1)
Tracking
(Not tracked)
RESOLVED
DUPLICATE
of bug 1095752
People
(Reporter: Harald, Unassigned)
References
Details
- Signed up as new FxA user - After "You will receive your email" screen, the UI prompted again - Screen is stuck in "Processing …" mode - Cancelling that screen and clicking "Buy" again only bring back "Processing …" Logs: file_tracker.js:88 "navigator.mozId onerror" "{"name":"UI_ERROR"}"
Reporter | ||
Updated•10 years ago
|
Flags: needinfo?(nick)
Reporter | ||
Comment 1•10 years ago
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Restarting the app fixes it and "Buy" goes right into the payment flow.
Priority: -- → P1
Updated•10 years ago
|
Status: NEW → RESOLVED
Closed: 10 years ago
Flags: needinfo?(nick)
Resolution: --- → DUPLICATE
Reporter | ||
Comment 3•10 years ago
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Serial: e444da0c (State: device) Build ID 20141126000203 Gaia Revision f9d6e3d83c3922e9399a6c27f5ce4cdd27bdfd05 Gaia Date 2014-11-26 00:46:55 Gecko Revision https://hg.mozilla.org/releases/mozilla-b2g32_v2_0/rev/45112935086f Gecko Version 32.0 Device Name flame Firmware(Release) 4.4.2 Firmware(Incremental) eng.cltbld.20141126.032514 Firmware Date Wed Nov 26 03:25:25 EST 2014 Bootloader L1TC10011880
Comment 4•10 years ago
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"SDL_WINDOWEVENT_SHOWN" __init.js:24 "SDL_WINDOWEVENT_FOCUS_GAINED" __init.js:24 "[WMW] FATAL:SetShowState: 0" __init.js:24 "[WMW] FATAL:SetShowState: 1" __init.js:24 "[WMW] FATAL:SetShowState: 3" __init.js:24 "emscripten_navigator_id_request: {}" game.js:1 "navigator.mozId.request" game.js:1 "SDL_WINDOWEVENT_FOCUS_LOST" __init.js:24 "applicationWillResignActive" __init.js:24 "applicationDidEnterBackground" __init.js:24 "saving..." file_tracker.js:84 "saving succeeded." file_tracker.js:88 "navigator.mozId onerror" "{"name":"UI_ERROR"}" game.js:1 "SDL_WINDOWEVENT_FOCUS_GAINED" __init.js:24 "applicationWillEnterForeground (GLctx.isContextLost = 0, m_inGLContextLostState=0)" __init.js:24 "applicationDidBecomeActive (GLctx.isContextLost = 0, m_inGLContextLostState=0)" __init.js:24 "{"name":"UI_ERROR"}" "string" game.js:1 "SDL_WINDOWEVENT_FOCUS_GAINED" __init.js:24
Comment 5•10 years ago
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I've added the additional error handling for this and all other possible cases, seeing if I can repro the error to test the fix now.
Comment 6•10 years ago
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Fixed :)
Updated•5 years ago
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Product: Tech Evangelism → Tech Evangelism Graveyard
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Description
•