Open the new google IO site for 2015: https://events.google.com/io2015/ Click on the "Learn more about I/O" to go to: https://events.google.com/io2015/about Observe animation jank. Here is a profile where did this a couple times: http://people.mozilla.org/~bgirard/cleopatra/#report=ff1340155897196d126bbfaf89288b804a89c43e Putting this in gfx because the profile shows some massive rasterize blocks. Note, the large script blocks are probably where they are doing their "FLIP" technique described here: http://aerotwist.com/blog/flip-your-animations/
Any thoughts on the profile in comment 0?
Multiple long (60ms+) instances where we are stuck on NtGdiDdDDILock in the windows gfx libs. Maybe this is more a question for Bas. I'm on windows 8.1. Here's my graphics hardware info: Adapter Description NVIDIA Quadro 600 Adapter Drivers nvd3dumx,nvwgf2umx,nvwgf2umx nvd3dum,nvwgf2um,nvwgf2um Adapter RAM 1024 Device ID 0x0df8 Direct2D Enabled true DirectWrite Enabled true (6.3.9600.17111) Driver Date 8-29-2013 Driver Version 220.127.116.1102 GPU #2 Active false GPU Accelerated Windows 1/1 Direct3D 11 (OMTC) Subsys ID 083510de Vendor ID 0x10de WebGL Renderer Google Inc. -- ANGLE (NVIDIA Quadro 600 Direct3D11 vs_5_0 ps_5_0) windowLayerManagerRemote true AzureCanvasBackend direct2d 1.1 AzureContentBackend direct2d 1.1 AzureFallbackCanvasBackend cairo AzureSkiaAccelerated 0
Flags: needinfo?(bgirard) → needinfo?(bas)
We're spending a noticeable amount of time in RenderLayerWithReadback. That doesn't seem good.
Is this still happening and/or do we still care?
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