This bug was filed from the Socorro interface and is report bp-b4d8a59f-baa3-48a9-b377-506e52150414. ============================================================= Str: 1. Launch any RTL build (Eg: ar build) 2. Start a Hello conversation and share a tab/window. Adding ni flag based on bug 1137614 comment 39. Graphics Adapter Description NVIDIA GeForce 210 Adapter Drivers nvd3dumx,nvwgf2umx,nvwgf2umx nvd3dum,nvwgf2um,nvwgf2um Adapter RAM 1024 Asynchronous Pan/Zoom none Device ID 0x0a65 Direct2D Enabled true DirectWrite Enabled true (6.2.9200.16492) Driver Date 2-3-2015 Driver Version 18.104.22.16844 GPU #2 Active false GPU Accelerated Windows 1/1 Direct3D 11 (OMTC) Subsys ID 040110b0 Vendor ID 0x10de WebGL Renderer Google Inc. -- ANGLE (NVIDIA GeForce 210 Direct3D11 vs_4_1 ps_4_1) windowLayerManagerRemote true AzureCanvasBackend direct2d 1.1 AzureContentBackend direct2d 1.1 AzureFallbackCanvasBackend cairo AzureSkiaAccelerated 0
This has similar signature to Bug 1154703.
(In reply to Dan Glastonbury :djg :kamidphish from comment #1) > This has similar signature to Bug 1154703. I mean Bug 1154771.
How so? I don't even see similarities in the stacks, other than being in GFX and being a crash in the graphics driver. Otherwise they seem all different to me, and this is NVidia while the other is Intel.
(In reply to Robert Kaiser (:email@example.com) from comment #3) > How so? I don't even see similarities in the stacks, other than being in GFX > and being a crash in the graphics driver. Otherwise they seem all different > to me, and this is NVidia while the other is Intel. It's been a while since I looked at it, but looking through the stack frames there was some similarity in the code path through d3d11 to the crash.
Mass resolving WFM: signature(s) hasn't(/haven't) reported in past 28 days.
Status: NEW → RESOLVED
Last Resolved: 2 years ago
Resolution: --- → WORKSFORME
You need to log in before you can comment on or make changes to this bug.