WebGL conformance test deqp/data/gles2/shaders/constants fails (independent of hardware)

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3 years ago
3 years ago

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(Reporter: jujjyl, Unassigned)

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Description

3 years ago
STR: Visit https://www.khronos.org/registry/webgl/sdk/tests/deqp/data/gles2/shaders/constants.html?webglVersion=1

Observed: The test fails with error messages

(48 of 82 passed)

    failed: constants.const_float_global_vertex: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_global_fragment: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_main_vertex: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_main_fragment: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_function_vertex: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_function_fragment: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_scope_vertex: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_scope_fragment: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_scope_shawdowing_1_vertex: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_scope_shawdowing_1_fragment: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_scope_shawdowing_2_vertex: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_scope_shawdowing_2_fragment: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_scope_shawdowing_3_vertex: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_scope_shawdowing_3_fragment: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_scope_shawdowing_4_vertex: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_scope_shawdowing_4_fragment: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_operations_with_const_vertex: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_operations_with_const_fragment: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_assignment_1_vertex: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_assignment_1_fragment: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_assignment_2_vertex: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_assignment_2_fragment: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_assignment_3_vertex: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_assignment_3_fragment: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_assignment_4_vertex: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_assignment_4_fragment: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_from_int_vertex: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_from_int_fragment: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_from_vec2_vertex: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_from_vec2_fragment: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_from_vec3_vertex: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_from_vec3_fragment: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_from_vec4_vertex: expected shaders to compile and link properly, but failed to compile.
    failed: constants.const_float_from_vec4_fragment: expected shaders to compile and link properly, but failed to compile.

The failure was observed to occur on all tested hardware: SPARK, GIADA, MACBOOK_AIR_OSX, MACBOOK_AIR_WIN, MACBOOK_PRO_OSX, MACBOOK_PRO_WIN, MACMINI, MACPRO, NEXUS-4, NEXUS-5, NEXUS-10, SURFACE, WINDBOX, HASWELL, HPOMEN (see https://bugzilla.mozilla.org/show_bug.cgi?id=1178601 for hardware configuration details of these systems)
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