Closed Bug 1213107 Opened 9 years ago Closed 9 years ago

crash in RtlpCreateSplitBlock | RtlpFreeHeap | RtlpCoalesceFreeBlocks | HeapFree | atiumdag.dll@0x45bdc

Categories

(Core :: Audio/Video: Playback, defect)

42 Branch
x86
Windows NT
defect
Not set
critical

Tracking

()

RESOLVED FIXED
mozilla44
Tracking Status
firefox44 --- fixed

People

(Reporter: BenWa, Assigned: dvander)

Details

(Keywords: crash)

Crash Data

Attachments

(1 file)

This bug was filed from the Socorro interface and is report bp-8383479b-db02-460c-8f3c-f438d2151008. ============================================================= Reproduces 100% of the time on Toronto's G575 (6250 Radeon) laptop when going to about:support.
dvander maybe? You've looked at handling crashes with this file.
Flags: needinfo?(dvander)
(In reply to Benoit Girard (:BenWa) from comment #1) > dvander maybe? You've looked at handling crashes with this file. After it crashes, when you restart Firefox, does it crash again? I'm wondering if the crash guard is doing its job here. If not, what about on a new profile? Either way sounds like we should block either the driver or the device or both.
Flags: needinfo?(dvander) → needinfo?(bgirard)
It's a nearly brand new profile. I went to about:support 2 or 3 times in a row and got the crash each time.
Flags: needinfo?(bgirard) → needinfo?(dvander)
Right, I forgot. The crash guard is disabled in nightly builds so that's why you keep getting the crash. Okay let's just block this device then, both its driver and device ID have very low occurrences on Telemetry (~0.1%).
Assignee: nobody → dvander
Status: NEW → ASSIGNED
Flags: needinfo?(dvander)
Attached patch blocklist patchSplinter Review
There are a handful of reports with ATI crashes in d3d9 device creation, with the same signature. They are all on one of two driver versions, on Windows 7, and it looks like the crashes can come from ANGLE as well. This blocks the devices and drivers in those crash reports, for hardware video decoding and D3D9 ANGLE.
Attachment #8671723 - Flags: review?(jmuizelaar)
Comment on attachment 8671723 [details] [diff] [review] blocklist patch Review of attachment 8671723 [details] [diff] [review]: ----------------------------------------------------------------- Why are we blocking those particular devices unconditionally? Do we have any reason to believe there's something specific to those devices and the problem isn't more widespread?
(In reply to Jeff Muizelaar [:jrmuizel] from comment #6) > Comment on attachment 8671723 [details] [diff] [review] > blocklist patch > > Review of attachment 8671723 [details] [diff] [review]: > ----------------------------------------------------------------- > > Why are we blocking those particular devices unconditionally? Do we have any > reason to believe there's something specific to those devices and the > problem isn't more widespread? The particular crash doesn't have very high volume and it looked limited to two driver versions and three device IDs. The patch blocks both independently. But actually just blocking the driver versions is probably good enough, if you think that's better.
Comment on attachment 8671723 [details] [diff] [review] blocklist patch Review of attachment 8671723 [details] [diff] [review]: ----------------------------------------------------------------- Yes. I'd rather just block the driver.
Attachment #8671723 - Flags: review?(jmuizelaar) → review+
Comment on attachment 8671723 [details] [diff] [review] blocklist patch Sorry for the drive-by r- but WebGL works on that machine for us and Chrome. It's just this crash, which seems to be with hardware decoding, that bites us in about:support. I don't think we should disable WebGL there.
Attachment #8671723 - Flags: review-
I'd rather be safe than sorry, most crashes with this signature are in webgl since creating d3d9 devices is what's mysteriously broken. The incidence of this driver is really low on Telemetry.
Flags: needinfo?(dvander)
Status: ASSIGNED → RESOLVED
Closed: 9 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla44
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