Closed
Bug 1221616
Opened 8 years ago
Closed 8 years ago
Use ID2D1CommandList instead of a bitmap for temporary D2D drawing
Categories
(Core :: Graphics, defect)
Core
Graphics
Tracking
()
RESOLVED
FIXED
mozilla45
Tracking | Status | |
---|---|---|
firefox45 | --- | fixed |
People
(Reporter: bas.schouten, Assigned: bas.schouten)
References
Details
Attachments
(1 file)
8.28 KB,
patch
|
jrmuizel
:
review+
|
Details | Diff | Splinter Review |
Right now we use a temporary bitmap that we create and keep around for all D2D DrawTargets in order to execute temporary drawing for non-operator over and other drawing purposes. We can do better by using CommandLists, this will bring down our memory footprint as well as hopefully reducing the overhead caused by having to clear and blend a larger than required temporary drawing target.
Attachment #8683166 -
Flags: review?(jmuizelaar)
Updated•8 years ago
|
Attachment #8683166 -
Flags: review?(jmuizelaar) → review+
Comment 2•8 years ago
|
||
bugherder |
https://hg.mozilla.org/mozilla-central/rev/e4944eb37eec
Status: NEW → RESOLVED
Closed: 8 years ago
status-firefox45:
--- → fixed
Resolution: --- → FIXED
Target Milestone: --- → mozilla45
Updated•7 years ago
|
Assignee: nobody → bas
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Description
•