Open
Bug 1224717
Opened 9 years ago
Updated 2 years ago
Reduce index validation overhead
Categories
(Core :: Graphics: CanvasWebGL, defect, P2)
Core
Graphics: CanvasWebGL
Tracking
()
NEW
People
(Reporter: jrmuizel, Unassigned)
References
Details
(Whiteboard: [gfx-noted])
It looks like we might be validating our indices twice. Once in the WebGL implementation and once in ANGLE. Edge on the other head appears to be not validating at all. It's possible that the semantics on D3D11 make it possible to not validate at all.
Reporter | ||
Updated•9 years ago
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Whiteboard: [gfx-noted]
Comment 1•6 years ago
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||
Our overhead for this is pretty low these days, but we should trim off what we can.
We should at least not have ANGLE do this validation.
Priority: -- → P2
Updated•2 years ago
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Severity: normal → S3
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Description
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