Open
Bug 1238436
Opened 9 years ago
Updated 3 years ago
Support Oculus performance HUD via browser pref
Categories
(Core :: WebVR, enhancement)
Core
WebVR
Tracking
()
NEW
People
(Reporter: vlad, Unassigned)
References
(Depends on 1 open bug)
Details
(Keywords: feature, Whiteboard: [webvr])
Attachments
(1 file)
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3.90 KB,
patch
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kip
:
review+
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Details | Diff | Splinter Review |
The Oculus SDK includes a built-in performance hud; support it via a live-update pref.
Attachment #8706210 -
Flags: review?(kgilbert)
Comment 1•9 years ago
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Comment on attachment 8706210 [details] [diff] [review]
support oculus perfhud
Review of attachment 8706210 [details] [diff] [review]:
-----------------------------------------------------------------
Looks good. Will be handy to have this as a live pref.
Attachment #8706210 -
Flags: review?(kgilbert) → review+
| Reporter | ||
Comment 2•9 years ago
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Though... now that the Oculus Debug Tool exists as part of the runtime, which can toggle this stuff, do you think we still want or need the pref? Only reason that we may want it is if we want to have the ability to turn this stuff on in an automated test or something... otherwise, the Debug Tool is going to be more convenient I think.
Comment 3•9 years ago
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(In reply to Vladimir Vukicevic [:vlad] [:vladv] from comment #2)
> Though... now that the Oculus Debug Tool exists as part of the runtime,
> which can toggle this stuff, do you think we still want or need the pref?
> Only reason that we may want it is if we want to have the ability to turn
> this stuff on in an automated test or something... otherwise, the Debug Tool
> is going to be more convenient I think.
I talked through this while visiting in SF. It seems that it would be very useful still, as it would enable the WebVR addon to toggle the display from a controller while wearing the HMD.
Kip, this is supported now through turning on the perf hud in oculus config. Can we close?
Flags: needinfo?(kgilbert)
Comment 6•9 years ago
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Asynchronous Timewarp is working with the 1.3 SDK implementation in Bug 1237417; however, there are still things we could do to enable Timewarp to work better, such as using ovrLayerEyeFovDepth layers rather than ovrLayerEyeFov layers.
I'd suggest that this be lowered in priority and be done after the VR compositor work, which will make it easier to get the depth buffer from content.
Depends on: 1258504
Flags: needinfo?(kgilbert)
Updated•9 years ago
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Summary: support oculus perf hud displays via pref → Support Oculus performance HUD via browser pref
Comment 7•8 years ago
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I'll take this one and update the patch. A lot has changed, including Oculus SDK version.
This is still valuable and I'd like to see it supported.
Assignee: vladimir → kgilbert
Component: Graphics → WebVR
Updated•6 years ago
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Type: defect → enhancement
Comment 8•3 years ago
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The bug assignee didn't login in Bugzilla in the last 7 months, so the assignee is being reset.
Assignee: kearwood → nobody
Updated•3 years ago
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Severity: normal → S3
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Description
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