Closed
Bug 1247082
Opened 8 years ago
Closed 8 years ago
[webvr] Strobing effect in Nightly
Categories
(Core :: Graphics, defect)
Tracking
()
VERIFIED
FIXED
mozilla47
Tracking | Status | |
---|---|---|
firefox46 | --- | unaffected |
firefox47 | + | fixed |
People
(Reporter: cvan, Assigned: kip)
References
()
Details
(Keywords: regression, Whiteboard: [webvr])
Attachments
(1 file)
We're hearing reports of strobing with WebVR in Nightly. https://mail.mozilla.org/pipermail/web-vr-discuss/2016-January/000979.html https://twitter.com/misslivirose/status/696066857350991872 Video created by Bertrand Fan using Oculus DK2 headset (Windows 10, latest GTX 970 drivers, Oculus 0.8 beta runtime, Firefox Nightly): https://www.flickr.com/video_download.gne?ID=24874431336 On 29 Jan 2016, at 15:13, RavenWorks wrote: > Is anyone else getting every other frame on their HMD showing up black > when they try WebVR in Nightly? I tried mozvr.com <http://mozvr.com> on Windows 7 with > Oculus runtime 0.8.0.0. On 1/29/2016 6:24 PM, Chris Car wrote: > Yeah, I got the same effect today, after updating and restarting to the > latest Firefox nightly=85. I am on Win 10, Oculus runtime 0.8 On 1/30/2016 8:12 PM, John Sladek wrote: > I'm also getting the black flashing with Nightly. I'm running windows 7 > Pro and Oculus runtime 0.8. On 2016-02-04 11:42 PM, Brian Peiris wrote: > FYI, I can also reproduce the problem on my Windows 10 machine, AMD R9 380. > Nightly was fine a couple of weeks ago (IIRC). > You can see the problem with this demo: > http://threejs.org/examples/vr_cubes.html
Assignee | ||
Comment 1•8 years ago
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||
I have reproduce this. I'll do a mozregression and implement a fix.
Assignee: nobody → kgilbert
Assignee | ||
Comment 2•8 years ago
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mozregression points to Bug 1064843, continuing to investigate
Updated•8 years ago
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Keywords: regressionwindow-wanted
Assignee | ||
Comment 3•8 years ago
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The regression has been narrowed down to changset 96460bf88fb3 (Bug 1064843 part 10 - Create and render backdrop frame for top layer frames) I have confirmed that the flashes on alternating frames are this backdrop frame by altering the color.
Assignee | ||
Comment 4•8 years ago
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||
- The VR specific render path in ContainerLayerComposite does not handle nsBackdropFrame correctly, resulting in a alternate frame strobing effect in the Oculus Headset. As VR content is composed of a Canvas element that is scaled to the extents of the surface the backdrop would otherwise not have an effect for VR content. Review commit: https://reviewboard.mozilla.org/r/34651/diff/#index_header See other reviews: https://reviewboard.mozilla.org/r/34651/
Assignee | ||
Updated•8 years ago
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Attachment #8718634 -
Flags: review?(vladimir)
Assignee | ||
Comment 5•8 years ago
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The try run in the MozReview has passed
Comment 6•8 years ago
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Comment on attachment 8718634 [details] MozReview Request: Bug 1247082 - Suppress rendering of nsBackdropFrame for VR content https://reviewboard.mozilla.org/r/34651/#review31431 At kip's suggestion in IRC, I'll go ahead and steal this review. Just two nits, on the last sentence of the extended commit message: > As VR content is composed > of a Canvas element that is scaled to the extents of the surface > the backdrop would otherwise not have an effect for VR content. (1) Add a comma after "surface". (2) Consider adding a final thought at the end of that sentence, like: ", which means we can simply suppress the backdrop." (I think that's what you're getting at with that sentence, at least, but it's left a little vague right now.)
Attachment #8718634 -
Flags: review+
Assignee | ||
Comment 7•8 years ago
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Comment on attachment 8718634 [details] MozReview Request: Bug 1247082 - Suppress rendering of nsBackdropFrame for VR content Review request updated; see interdiff: https://reviewboard.mozilla.org/r/34651/diff/1-2/
Assignee | ||
Updated•8 years ago
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Attachment #8718634 -
Flags: review?(vladimir)
Updated•8 years ago
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Blocks: ::backdrop
Comment 11•8 years ago
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(In reply to Xidorn Quan [:xidorn] (UTC+8) (PTO until Feb 14) from comment #9) > So that canvas is always opaque, right? I asked Kip about this in #gfx when reviewing -- it is indeed opaque. > <dholbert> the fullscreen VR canvas element -- is that always opaque? > <kip> dholbert: With current content, always opaque. > In fact, we explicitly clear the render target with black > before rendering the canvas > dholbert: An upcoming API change will be changing the entry > point so that it does not overload RequestFullScreen Also: I imagine when that API change comes, we may not need this ::backdrop-suppressing hack anymore.
Updated•8 years ago
|
Flags: needinfo?(kgilbert)
status-firefox46:
--- → unaffected
status-firefox47:
--- → affected
tracking-firefox47:
--- → ?
Version: unspecified → 47 Branch
Comment 12•8 years ago
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||
bugherder |
https://hg.mozilla.org/mozilla-central/rev/1a4d50664e00
Status: NEW → RESOLVED
Closed: 8 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla47
Cvan: Is there an easy way to get those folks to verify that this issue is fixed as expected? Thanks!
Flags: needinfo?(cvan)
Comment 14•8 years ago
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Not sure about complete verification, but for me the fix worked. No strobing with Oculus Rift anymore.
Reporter | ||
Updated•8 years ago
|
Flags: needinfo?(cvan)
(In reply to iprotsyuk from comment #14) > Not sure about complete verification, but for me the fix worked. No strobing > with Oculus Rift anymore. Thanks for a prompt verification.
Status: RESOLVED → VERIFIED
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Description
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