Open
Bug 1260703
Opened 10 years ago
Updated 3 years ago
OOM crash allocating a texture using D3D11
Categories
(Core :: Graphics, defect, P3)
Tracking
()
NEW
People
(Reporter: padenot, Unassigned)
Details
(Whiteboard: gfx-noted)
Attachments
(2 files)
Got this running `./mach crashtest dom/media` in a debug build on hg revision d5d53a3b4e50, stacks and arguments attached.
This is on a Windows 10 / Thinkpad w520 machine, gfx section of about:support also attached.
I saved a minidump locally if needed. `hr` is `E_OUTOFMEMORY`, that must be GPU memory because I've got plenty of ram left (at least 10GB) and the process resident size is like 350MB.
| Reporter | ||
Comment 1•10 years ago
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| Reporter | ||
Comment 3•10 years ago
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Nope, sorry, this was a one off, but I got a full-heap dump.
Flags: needinfo?(padenot)
Updated•10 years ago
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Whiteboard: gfx-noted
Updated•9 years ago
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Priority: -- → P3
Updated•3 years ago
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Severity: normal → S3
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Description
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