Closed
Bug 1284523
Opened 9 years ago
Closed 9 years ago
Intermittent canvas/text-ltr-alignment-test.html == canvas/text-ltr-alignment-ref.html | (LOAD ONLY), max difference: 255, number of differing pixels: 1038
Categories
(Core :: Graphics: Canvas2D, defect)
Core
Graphics: Canvas2D
Tracking
()
RESOLVED
DUPLICATE
of bug 1285263
People
(Reporter: intermittent-bug-filer, Assigned: nical)
Details
(Keywords: intermittent-failure, Whiteboard: [gfx-noted])
Filed by: philringnalda@gmail.com
https://treeherder.mozilla.org/logviewer.html#?job_id=31192988&repo=mozilla-inbound
http://archive.mozilla.org/pub/firefox/tinderbox-builds/mozilla-inbound-win32-pgo/1467698033/mozilla-inbound_win7_ix_test_pgo-reftest-no-accel-e10s-bm119-tests1-windows-build4.txt.gz
https://hg.mozilla.org/mozilla-central/raw-file/tip/layout/tools/reftest/reftest-analyzer.xhtml#logurl=http://archive.mozilla.org/pub/firefox/tinderbox-builds/mozilla-inbound-win32-pgo/1467698033/mozilla-inbound_win7_ix_test_pgo-reftest-no-accel-e10s-bm119-tests1-windows-build4.txt.gz&only_show_unexpected=1
Comment 1•9 years ago
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Well this is interesting... I have no idea how this would be intermittent. Jonathan, I believe we changed some Canvas text things recently, do you think this might be related?
Flags: needinfo?(jfkthame)
Whiteboard: [gfx-noted]
Comment 2•9 years ago
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I don't think so. It looks like the testcase simply failed to draw anything, but I don't see how the recent canvas text changes would affect that. We still create the same textrun; we just switched to using the standard gfxTextRun::Draw codepath to render the glyphs instead of manually looping over them in the CanvasRenderingContext code.
Flags: needinfo?(jfkthame)
Comment 3•9 years ago
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(In reply to Jonathan Kew (:jfkthame) from comment #2)
> I don't think so. It looks like the testcase simply failed to draw anything,
> but I don't see how the recent canvas text changes would affect that. We
> still create the same textrun; we just switched to using the standard
> gfxTextRun::Draw codepath to render the glyphs instead of manually looping
> over them in the CanvasRenderingContext code.
Yeah, that's the only change I can find though in the Canvas text rendering code. I wonder if this could be a regression from bug 1167235, but I'd expect more tests to be affected.
Comment 4•9 years ago
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I just saw bug 1285263, which sounds like it could be the same issue and has a regression range that points to bug 1167235.
| Assignee | ||
Updated•9 years ago
|
Assignee: nobody → nical.bugzilla
| Assignee | ||
Comment 5•9 years ago
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Bug 1285263, just landed and, as Jonathan, I think this is the same issue, so it should be fixed as well now. Please reopen if the bug shows up again.
Status: NEW → RESOLVED
Closed: 9 years ago
Resolution: --- → DUPLICATE
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Description
•