Filed by: phil [at] philringnalda.com https://treeherder.mozilla.org/logviewer.html#?job_id=4546204&repo=mozilla-central http://archive.mozilla.org/pub/firefox/nightly/2016/08/2016-08-03-03-02-26-mozilla-central/mozilla-central_win8_64_test_pgo-reftest-bm110-tests1-windows-build8.txt.gz https://hg.mozilla.org/mozilla-central/raw-file/tip/layout/tools/reftest/reftest-analyzer.xhtml#logurl=http://archive.mozilla.org/pub/firefox/nightly/2016/08/2016-08-03-03-02-26-mozilla-central/mozilla-central_win8_64_test_pgo-reftest-bm110-tests1-windows-build8.txt.gz&only_show_unexpected=1
Crash somewhere inside ID3D11DeviceContext::Draw just after successfully updating the constant buffers. Not sure there is anything else we can check unfortunately.
I wouldn't know of anything either. Feels like a driver bug or some sort of corruption. But it's possible there's something webGL is doing.
Bulk assigning P3 to all open intermittent bugs without a priority set in Firefox components per bug 1298978.
Priority: -- → P3
This stopped around the same time as bug 1289761, which probably isn't a coincidence.
Status: NEW → RESOLVED
Last Resolved: 2 years ago
status-firefox50: --- → affected
status-firefox51: --- → unaffected
status-firefox52: --- → unaffected
Resolution: --- → WORKSFORME
status-firefox50: affected → disabled
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