[webvr] Oculus touch controller position is offset

NEW
Unassigned

Status

()

2 years ago
2 years ago

People

(Reporter: caseyyee.ca, Unassigned, NeedInfo)

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Firefox Tracking Flags

(Not tracked)

Details

(Whiteboard: [webvr])

(Reporter)

Description

2 years ago
when using oculus touch with 

dom.vr.openvr.enabled = true
dom.vr.oculus.enabled = true

The touch controllers show up, but they are not in the correct positions in space.  It looks offset from where it should be.

Testing with:
https://webvr.info/samples/XX-vr-controllers.html
Flags: needinfo?(dmu)
(In reply to Casey Yee from comment #0)
> when using oculus touch with 
> 
> dom.vr.openvr.enabled = true
> dom.vr.oculus.enabled = true
> 
> The touch controllers show up, but they are not in the correct positions in
> space.  It looks offset from where it should be.
> 
> Testing with:
> https://webvr.info/samples/XX-vr-controllers.html

In this setting, I will see the two controllers at the origin, it works with button events but pose doesn't be updated.

I know it is a little bit strange. I think we should try to make dom.vr.oculus.enabled = false when we are running at OpenVR. I will discuss it later with Kip.
Flags: needinfo?(dmu)
With the current build this no longer appears to be an issue.  Could you please confirm, Casey?
Flags: needinfo?(caseyyee.ca)
Component: General → WebVR
Product: Firefox → Core
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