Closed
Bug 1333993
Opened 8 years ago
Closed 6 years ago
WebGL 2.0 not working in FF 51
Categories
(Core :: Graphics: CanvasWebGL, defect, P3)
Tracking
()
RESOLVED
INCOMPLETE
People
(Reporter: iquilezles, Unassigned)
Details
(Whiteboard: [gfx-noted])
Attachments
(1 file)
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8.74 KB,
text/plain
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Details |
User Agent: Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/55.0.2883.87 Safari/537.36
Steps to reproduce:
Run http://webglreport.com/?v=2 or any other WebGL2 website
Actual results:
WebGL context couldn't be created. about:support reveals this:
* WebGL2 Renderer, WebGL creation failed: * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Exhausted GL driver caps.
* Failure log: CP+[GFX1-]: Failed to create a D3D11 content device: 0x80004005
* Decision Log : D3D11_COMPOSITING
failed by runtime: Failed to acquire a D3D11 device
The whole log file is in attachment
Expected results:
The website should have worked. I have a Windows 10 machine with a GeForce 980 GTX, latest drivers (378.49).
If I set security.sandbox.content.level to 0 then WebGL2 works...
Updated•8 years ago
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OS: Unspecified → Windows 10
Priority: -- → P3
Whiteboard: [gfx-noted]
Comment 2•6 years ago
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||
Please reopen if you still have this problem.
Status: UNCONFIRMED → RESOLVED
Closed: 6 years ago
Resolution: --- → INCOMPLETE
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Description
•