Closed Bug 1333993 Opened 8 years ago Closed 6 years ago

WebGL 2.0 not working in FF 51

Categories

(Core :: Graphics: CanvasWebGL, defect, P3)

51 Branch
Unspecified
Windows 10
defect

Tracking

()

RESOLVED INCOMPLETE

People

(Reporter: iquilezles, Unassigned)

Details

(Whiteboard: [gfx-noted])

Attachments

(1 file)

Attached file FF_Error.txt
User Agent: Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/55.0.2883.87 Safari/537.36 Steps to reproduce: Run http://webglreport.com/?v=2 or any other WebGL2 website Actual results: WebGL context couldn't be created. about:support reveals this: * WebGL2 Renderer, WebGL creation failed: * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Exhausted GL driver caps. * Failure log: CP+[GFX1-]: Failed to create a D3D11 content device: 0x80004005 * Decision Log : D3D11_COMPOSITING failed by runtime: Failed to acquire a D3D11 device The whole log file is in attachment Expected results: The website should have worked. I have a Windows 10 machine with a GeForce 980 GTX, latest drivers (378.49).
If I set security.sandbox.content.level to 0 then WebGL2 works...
Component: Untriaged → Canvas: WebGL
Product: Firefox → Core
OS: Unspecified → Windows 10
Priority: -- → P3
Whiteboard: [gfx-noted]

Please reopen if you still have this problem.

Status: UNCONFIRMED → RESOLVED
Closed: 6 years ago
Resolution: --- → INCOMPLETE
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