Created attachment 8843282 [details] device-2017-03-03-175523.png User Agent: Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/56.0.2924.87 Safari/537.36 OPR/43.0.2442.1144 Steps to reproduce: 1) Launch FireFox 51.0.3 on Samsung Galaxy Tab 2 GT-P3100 (Android 4.2.2) 2) Open this URL https://www.w3schools.com/tags/tryit.asp?filename=tryhtml5_canvas_drawimage Actual results: The reference image is not drawn over the canvas element. The canvas element remains white. Expected results: The canvas should be filled with the reference image. This succeeds in all other browsers I tried. Additionally, I have a game with CanvasRenderingContext2D rendering which fails to draw any image using drawImage in FireFox on the mentioned device. Only path/fill/stroke commands seem to work. On another Android device (Samsung Galaxy Tab 4), everything works as expected in FireFox 51.0.3
Would you have a way to try and reproduce this?