Closed
Bug 1345648
Opened 8 years ago
Closed 8 years ago
AMD calls ID3D10Device::Flush in NV_dx_interop2 even in d3d11 mode
Categories
(Core :: Graphics: CanvasWebGL, enhancement, P2)
Core
Graphics: CanvasWebGL
Tracking
()
RESOLVED
FIXED
mozilla55
People
(Reporter: jgilbert, Assigned: jgilbert)
References
Details
(Whiteboard: [platform-rel-AMD])
Attachments
(2 files)
This is invalid.
| Comment hidden (mozreview-request) |
Comment 2•8 years ago
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| mozreview-review | ||
Comment on attachment 8845159 [details]
Bug 1345648 - Use ID3DDeviceContextState to support NV_dx_interop2 on D3D11 on AMD -
https://reviewboard.mozilla.org/r/118362/#review120212
Got a few issues to address
::: gfx/gl/SharedSurfaceD3D11Interop.cpp:237
(Diff revision 1)
> GLenum access) const
> {
> if (!mGL->MakeCurrent())
> return nullptr;
>
> - const auto& ret = mWGL->mSymbols.fDXRegisterObjectNV(mInteropDevice, d3dObject,
> + const ScopedContextState autoCS(mD3DContext, mContextState);
On non-AMD, we'll have `mD3DContext` and `mContextState` NULL. It doesn't appear that `ScopedContextState` handles that properly.
::: gfx/thebes/DeviceManagerDx.cpp:406
(Diff revision 1)
> + if(!SUCCEEDED( debug->QueryInterface(__uuidof(ID3D11InfoQueue), getter_AddRefs(infoQueue)) ))
> + break;
> +
> + infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
> + infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
> + infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, true);
this might be a little too strict, but I assume you ran with it already so we don't expect that many warnings
Attachment #8845159 -
Flags: review?(kvark) → review-
Updated•8 years ago
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platform-rel: --- → ?
Whiteboard: [platform-rel-AMD]
| Comment hidden (mozreview-request) |
| Comment hidden (mozreview-request) |
| Assignee | ||
Comment 5•8 years ago
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| mozreview-review-reply | ||
Comment on attachment 8845159 [details]
Bug 1345648 - Use ID3DDeviceContextState to support NV_dx_interop2 on D3D11 on AMD -
https://reviewboard.mozilla.org/r/118362/#review120212
> On non-AMD, we'll have `mD3DContext` and `mContextState` NULL. It doesn't appear that `ScopedContextState` handles that properly.
Both ctor and dtor for ScopedContextState do:
if (!mD3DContext)
return;
> this might be a little too strict, but I assume you ran with it already so we don't expect that many warnings
That's for spewing when debugging. I split it into a separate patch and disabled it by default.
Comment 6•8 years ago
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| mozreview-review | ||
Comment on attachment 8845193 [details]
Bug 1345648 - Add BREAK_ON_D3D_ERROR to DeviceManagerDx -
https://reviewboard.mozilla.org/r/118382/#review120232
Attachment #8845193 -
Flags: review?(kvark) → review+
Comment 7•8 years ago
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| mozreview-review | ||
Comment on attachment 8845159 [details]
Bug 1345648 - Use ID3DDeviceContextState to support NV_dx_interop2 on D3D11 on AMD -
https://reviewboard.mozilla.org/r/118362/#review120234
Attachment #8845159 -
Flags: review?(kvark) → review+
Pushed by jgilbert@mozilla.com:
https://hg.mozilla.org/integration/mozilla-inbound/rev/6bfe6b49c1af
Use ID3DDeviceContextState to support NV_dx_interop2 on D3D11 on AMD - r=kvark
https://hg.mozilla.org/integration/mozilla-inbound/rev/2c94e07a4334
Add BREAK_ON_D3D_ERROR to DeviceManagerDx - r=kvark
Comment 9•8 years ago
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| bugherder | ||
https://hg.mozilla.org/mozilla-central/rev/6bfe6b49c1af
https://hg.mozilla.org/mozilla-central/rev/2c94e07a4334
Status: NEW → RESOLVED
Closed: 8 years ago
status-firefox55:
--- → fixed
Resolution: --- → FIXED
Target Milestone: --- → mozilla55
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Description
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